Knights Within is a hack&slash horde shooter with roguelite elements. Design custom loadouts, navigate procedurally generated levels and utilize random power-ups. Either solo or with friends, can you survive endless waves of enemies to ensure humanity's survival?
Thank you for enjoying Knights Within throughout it's first summer, I have a trip coming up and will therefore not be able to code or update the game for at least the next 2 weekends. I'll be working non-code related things as best I can still. Enjoy the rest of your summer (for northern hemisphere dwellers), I'll be back with a vengeance in a few weeks!
New
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[*] Gaining/losing currency in mission now has its own dedicated UI popup spot.
[i]I’m hoping this provides much more clarity for currency inflows and outflows during missions[/i]
[*] 6 new Quests
[*] 5 new songs
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Updates
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[*] Leftover ammo from pickups is split (equally) among other players
[*] Quests now have level requirements to roll
[i]The intent is to provide new players with mostly shorter quests, so that they don’t feel overwhelmed[/i]
[*] Optimization and stabilizing for weapon customization code in multiplayer
[*] Ammo carry capacity now just scales directly, ignoring having to be divisible by mag size
[*] Compact ammo fire rate +1
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Fixes
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[*] Fixed a case where other player’s weapons would be invisible after joining late
[*] Fixed Amethyst detail metal being impossible to unlock
[*] Fixed one instance of not being correctly put into spectator mode
[*] Fixed clients not seeing weapons in cosmetics menu
[*] Fixed an instance of boss free ammo call in not being granted
[*] Fixed one instance of being able to pickup ammo drops even when already full
[*] Fixed certain mission shops showing currency in red even if had enough
[*] Fixed ‘include endless’ session filter only showing endless games (maybe)
[*] Fixed one instance of NIS upscaling turning itself off when entering esc menu
[*] Fixed support call ins not being use-able in tutorial
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Demo
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[*] Updated to match
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