Knights Within is a hack&slash horde shooter with roguelite elements. Design custom loadouts, navigate procedurally generated levels and utilize random power-ups. Either solo or with friends, can you survive endless waves of enemies to ensure humanity's survival?
[i]More armor identity has been requested many times, especially in terms of base stats to help differentiate them from each other. I cannot stand when % stat changes are kept small to maintain game balance. I think this continuous Path system strikes a nice balance between providing meaningful stat bonuses while maintaining balance throughout the course of a run. I also like the thematic themes of the knights starting similar, but changing and becoming more unique as they continue their journey. Expect balancing updates to these stats over time.[/i]
New
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[*] New Armor Path perks (Tier 4 of armor mods)
[*] (Woodlands) 1 new small map tile
[*] Added setting to show detailed beacon descriptions in mission menus
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Updates
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[*] Armor max level increased to 20.
[i]I apologize to anyone who was about to unlock helmets at max mastery, I’ve reduced the per-level xp requirements so that the overall duration to max an armor remains similar, so topping up should be quick[/i]
[*] Increased the limit of vault spawns by 1
[*] You can no longer overcharge while stunned.
[i]I know this one will hurt but I never intended for overcharge to be just a 1 button solution to CC enemies, I will be monitoring this change closely[/i]
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Fixes
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[*] Improved melee hit registration on Protect objective seekers
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