Armor Path Perks - Patch Notes (309)

Knights Within

Knights Within is a hack&slash horde shooter with roguelite elements. Design custom loadouts, navigate procedurally generated levels and utilize random power-ups. Either solo or with friends, can you survive endless waves of enemies to ensure humanity's survival?

[i]More armor identity has been requested many times, especially in terms of base stats to help differentiate them from each other. I cannot stand when % stat changes are kept small to maintain game balance. I think this continuous Path system strikes a nice balance between providing meaningful stat bonuses while maintaining balance throughout the course of a run. I also like the thematic themes of the knights starting similar, but changing and becoming more unique as they continue their journey. Expect balancing updates to these stats over time.[/i] New [list] [*] New Armor Path perks (Tier 4 of armor mods) [*] (Woodlands) 1 new small map tile [*] Added setting to show detailed beacon descriptions in mission menus [/list] Updates [list] [*] Armor max level increased to 20. [i]I apologize to anyone who was about to unlock helmets at max mastery, I’ve reduced the per-level xp requirements so that the overall duration to max an armor remains similar, so topping up should be quick[/i] [*] Increased the limit of vault spawns by 1 [*] You can no longer overcharge while stunned. [i]I know this one will hurt but I never intended for overcharge to be just a 1 button solution to CC enemies, I will be monitoring this change closely[/i] [/list] Fixes [list] [*] Improved melee hit registration on Protect objective seekers [/list]