Join a gothic battle where Good confronts Evil using roguelike deckbuilding mechanics. Play as either side, invading Alaric's Castle, or as Alaric himself defending against the invading heroes!
Hello, everyone!
We've rolled a new patch with visual improvements, and bug fixes!
[h1]REIGN:[/h1]
[h2]Fixes:[/h2]
[list]
[*] Fixed an issue where "Mutistrike" could make a unit's ATK indicator too small to read; ([i]Please note that the indicators -- the numbers -- can now show up out of the card bounds. This is not a bug. [/i])
[*] Fixed an issue where "Possessed Chef" could sometimes heal Alaric;
[*] Fixed an issue where "Forced Split" could sometimes not work properly;
[*] Fixed an issue where the Beast's upgrade "Pack: At the start of your turn, give a front friendly minion +2 Armor." showed the wrong description during battles;
[*] Fixed an issue where "Soultaker" had the wrong description during the battle;
[*] Fixed an issue where standard "Feed" buffs weren't applied to "Nema, Moon Child 1", "Nema, Moon Child 2" and "Nema, Moon Child 3";
[*] Fixed an issue where 2x and 3x speeds (1 arrow & 2 arrows highlighted) could break card animations;
[*] Applied multiple grammar fixes.
[/list]
[h1]DELIVERANCE:[/h1]
[h2]Visual Improvements:[/h2]
[list]
[*] Moved the "Health" counter to where the "Buff\Debuff" slot was, and moved the "Buff\Debuff" slot downwards a bit;
[*] Fixed an issue with the background not stretching during the mode selection on some wide displays.
[/list]
[h2]Balance Changes for the Druid Class:[/h2]
[list]
[*] Soar - Eagle Form bonus now draws 1 additional card instead of 2;
[*] Dive - Now draws 1 card instead of 2 cards;
[*] Glide - You can no longer draw additional cards for the rest of the turn once you play this;
[*] Migration - Eagle Form now draws 4 cards instead of 5;
[*] Choking Roots - The first option now deals 2 damage instead of 4 and gains 20 Spirit instead of 10. The second option now deals 4 damage instead of 8;
[*] Empowered Transform - Now draws 2 cards instead of 3 from its second option.
[/list]
[h2]Changes made to the Druid's Loadout - Starting Items:[/h2]
[list]
[*] Replaced "Sigil of Power" with "Sacrificial Dagger";
[*] Replaced "Swift Potion" with "Sack".
[/list]
[h2]Changes made to the Druid's Loadout - Unlockable Items:[/h2]
[list]
[*] Replaced "Sleep Potion" with "Peasants Ring";
[*] Replaced "Light Bow" with "Suspicious Eggs";
[*] Replaced "Amulet of Life" with "Light Bow";
[*] Replaced "Mystical Wand" with "Chaos Ring" and increased its price from 100 to 125.
[/list]