Hello everyone!
Thank you for your continuous support throughout Deliverance & Reign's development, and especially since our release ːsteamhappyː
Today we'd like to showcase all of the changes we made to D&R this week thanks to your fantastic aid reporting issues, offering suggestions and just hitting us up for a chat in our Discord.
First of all, though, [b]we're happy to announce that Steam Cloud Saves are fully supported and functional![/b]
[h2]Deliverance's Fixes:[/h2]
[list]
[*] Fixed a bug with "Blessing of Sea" where your Buff\Debuff slot would be emptied if you had a Buff and subsequently got Debuffed
[*] Fixed a game-breaking bug with the card "From The Shadows", where using it might render the game unresponsive without starting a new run -> saved games should be working properly if you had exited the game after encountering this issue
[*] Fixed a bug where the "One Use" keyword did not work properly with "Preparation"
[*] Added extra fixes to a bug where the Heroic Skill "Quick Thinking" didn't activate Repurpose effects from the cards it discarded properly
[*] Fixed some grammar issues with the card "Preparation";
[*] Fixed a major bug where Alaric had a chance of duplicating himself;
[*] Fixed a game-breaking bug where using "Divine Shell" with no enemies left on the room caused a hard lock;
[*] Fixed a couple of issues where effects that prevented you from "Drawing" cards were mistakenly keeping you from placing cards on your hands by different means (such as "Adding");
[*] Tweaked multiple cards to improve balance;
[*] Fixed some small grammar issues;
[*] "Surge" now does not cause you to draw 1 less card during the next turn;
[*] Fixed an issue where finishing a battle with "Final Recital" or "16 Point Palm Strike" bugged the Loot\Reward menu that shows post-battle, and made it impossible to pick rewards properly.
[*] "Health Stone" rebalanced -> is now One Use, heals 3 HP initially, and scales by 4 (Max 15)
[*] "Death Stone" rebalanced -> is now One Use and scales by 3 (Max 20)
[*] Fixed a bug where getting a Debuff while killing an enemy kept the Druid from getting +5 Spirit from proper cards
[*] Fixed a problem where Deliverance's Achievements related to Hell Layers were not unlocking properly - completing a run at a higher Hell Layer will now unlock the achievements retroactively
[*] Fixed a bug where the "Mark" VFX was showing even when targetting Rigid enemies, causing player confusion
[*] Fixed a bug where you could Exile Permanent cards by selecting "Banishment" between floors
[*] Fixed a bug where "Bloom" sometimes did not give +5 Spirit
[*] Fixed some more grammar mistakes
[*] Fixed multiple problems with the Chinese translation not matching the proper cards
[*] Fixed an issue that prevented the achievement "Monk Stocked" from being unlocked properly
[*] Fixed an issue where "Exploding Fist Strike" would not target some specific enemies
[*] Fixed an issue where "One With The Blade" did not consider "Hiltless Sword", "Hiltless Sword+" and "Hiltless Sword++" swords for its damage calculation
[*] Fixed an issue where "Desperate Prayer" only targetted non-Boss minions
[*] Fixed an issue where "Channeling Charm" would not be applied to each hit from effects with multiple instances of damage
[/list]
[h2]Reign's Fixes:[/h2]
[list]
[*] Fixed a bug where the achievement "Packed In" might not unlock
[*] Fixed a major bug where Reign's achievements were not being stored properly, and thus not unlocking
[*] Tweaked multiple cards for enhanced balance;
[*] Temporary Cards are now also discarded whenever they are used;
[*] Fixed a bug where drawing cards with the "Cycle" effect sometimes removed their upgrades.
[*] Fixed a bug where the Betrayer spell "Unstable Soul" affected Alaric.
[*] Fixed a major issue where none of Reign's achievements were unlocking properly -> [b]Players who already beat requirements for the achievements should now see the achievements pop up next time they start Reign !!![/b]
[*] Fixed an issue where the following upgrades for the Betrayers did not apply the keyword "Exile" properly to the cards they generated:
[b]Minion Upgrade[/b] -> "Spellfire: Add a random Betrayer spell to your hand and give it Exile. It costs 0."
[b] Spell Upgrade[/b] -> "Add a random Betrayer spell to your hand and give it Exile. It costs 0."
[/list]
Thank you again for your love and support, and we'll see you all soon! ːsteamhappyː
Also if you love patches, [b]see our previous patch logs for more specific fixes during this last week![/b]