Major update! Cloud Save & Achievements

Hello everyone! Thank you for your continuous support throughout Deliverance & Reign's development, and especially since our release ːsteamhappyː Today we'd like to showcase all of the changes we made to D&R this week thanks to your fantastic aid reporting issues, offering suggestions and just hitting us up for a chat in our Discord. First of all, though, [b]we're happy to announce that Steam Cloud Saves are fully supported and functional![/b] [h2]Deliverance's Fixes:[/h2] [list] [*] Fixed a bug with "Blessing of Sea" where your Buff\Debuff slot would be emptied if you had a Buff and subsequently got Debuffed [*] Fixed a game-breaking bug with the card "From The Shadows", where using it might render the game unresponsive without starting a new run -> saved games should be working properly if you had exited the game after encountering this issue [*] Fixed a bug where the "One Use" keyword did not work properly with "Preparation" [*] Added extra fixes to a bug where the Heroic Skill "Quick Thinking" didn't activate Repurpose effects from the cards it discarded properly [*] Fixed some grammar issues with the card "Preparation"; [*] Fixed a major bug where Alaric had a chance of duplicating himself; [*] Fixed a game-breaking bug where using "Divine Shell" with no enemies left on the room caused a hard lock; [*] Fixed a couple of issues where effects that prevented you from "Drawing" cards were mistakenly keeping you from placing cards on your hands by different means (such as "Adding"); [*] Tweaked multiple cards to improve balance; [*] Fixed some small grammar issues; [*] "Surge" now does not cause you to draw 1 less card during the next turn; [*] Fixed an issue where finishing a battle with "Final Recital" or "16 Point Palm Strike" bugged the Loot\Reward menu that shows post-battle, and made it impossible to pick rewards properly. [*] "Health Stone" rebalanced -> is now One Use, heals 3 HP initially, and scales by 4 (Max 15) [*] "Death Stone" rebalanced -> is now One Use and scales by 3 (Max 20) [*] Fixed a bug where getting a Debuff while killing an enemy kept the Druid from getting +5 Spirit from proper cards [*] Fixed a problem where Deliverance's Achievements related to Hell Layers were not unlocking properly - completing a run at a higher Hell Layer will now unlock the achievements retroactively [*] Fixed a bug where the "Mark" VFX was showing even when targetting Rigid enemies, causing player confusion [*] Fixed a bug where you could Exile Permanent cards by selecting "Banishment" between floors [*] Fixed a bug where "Bloom" sometimes did not give +5 Spirit [*] Fixed some more grammar mistakes [*] Fixed multiple problems with the Chinese translation not matching the proper cards [*] Fixed an issue that prevented the achievement "Monk Stocked" from being unlocked properly [*] Fixed an issue where "Exploding Fist Strike" would not target some specific enemies [*] Fixed an issue where "One With The Blade" did not consider "Hiltless Sword", "Hiltless Sword+" and "Hiltless Sword++" swords for its damage calculation [*] Fixed an issue where "Desperate Prayer" only targetted non-Boss minions [*] Fixed an issue where "Channeling Charm" would not be applied to each hit from effects with multiple instances of damage [/list] [h2]Reign's Fixes:[/h2] [list] [*] Fixed a bug where the achievement "Packed In" might not unlock [*] Fixed a major bug where Reign's achievements were not being stored properly, and thus not unlocking [*] Tweaked multiple cards for enhanced balance; [*] Temporary Cards are now also discarded whenever they are used; [*] Fixed a bug where drawing cards with the "Cycle" effect sometimes removed their upgrades. [*] Fixed a bug where the Betrayer spell "Unstable Soul" affected Alaric. [*] Fixed a major issue where none of Reign's achievements were unlocking properly -> [b]Players who already beat requirements for the achievements should now see the achievements pop up next time they start Reign !!![/b] [*] Fixed an issue where the following upgrades for the Betrayers did not apply the keyword "Exile" properly to the cards they generated: [b]Minion Upgrade[/b] -> "Spellfire: Add a random Betrayer spell to your hand and give it Exile. It costs 0." [b] Spell Upgrade[/b] -> "Add a random Betrayer spell to your hand and give it Exile. It costs 0." [/list] Thank you again for your love and support, and we'll see you all soon! ːsteamhappyː Also if you love patches, [b]see our previous patch logs for more specific fixes during this last week![/b]