Join a gothic battle where Good confronts Evil using roguelike deckbuilding mechanics. Play as either side, invading Alaric's Castle, or as Alaric himself defending against the invading heroes!
Hello everyone!
Thank you for your continuous support throughout Deliverance & Reign's development, and especially since our release ːsteamhappyː
Today we'd like to showcase all of the changes we made to D&R this week thanks to your fantastic aid reporting issues, offering suggestions and just hitting us up for a chat in our Discord.
First of all, though, [b]we're happy to announce that Steam Cloud Saves are fully supported and functional![/b]
[h2]Deliverance's Fixes:[/h2]
[list]
[*] Fixed a bug with "Blessing of Sea" where your Buff\Debuff slot would be emptied if you had a Buff and subsequently got Debuffed
[*] Fixed a game-breaking bug with the card "From The Shadows", where using it might render the game unresponsive without starting a new run -> saved games should be working properly if you had exited the game after encountering this issue
[*] Fixed a bug where the "One Use" keyword did not work properly with "Preparation"
[*] Added extra fixes to a bug where the Heroic Skill "Quick Thinking" didn't activate Repurpose effects from the cards it discarded properly
[*] Fixed some grammar issues with the card "Preparation";
[*] Fixed a major bug where Alaric had a chance of duplicating himself;
[*] Fixed a game-breaking bug where using "Divine Shell" with no enemies left on the room caused a hard lock;
[*] Fixed a couple of issues where effects that prevented you from "Drawing" cards were mistakenly keeping you from placing cards on your hands by different means (such as "Adding");
[*] Tweaked multiple cards to improve balance;
[*] Fixed some small grammar issues;
[*] "Surge" now does not cause you to draw 1 less card during the next turn;
[*] Fixed an issue where finishing a battle with "Final Recital" or "16 Point Palm Strike" bugged the Loot\Reward menu that shows post-battle, and made it impossible to pick rewards properly.
[*] "Health Stone" rebalanced -> is now One Use, heals 3 HP initially, and scales by 4 (Max 15)
[*] "Death Stone" rebalanced -> is now One Use and scales by 3 (Max 20)
[*] Fixed a bug where getting a Debuff while killing an enemy kept the Druid from getting +5 Spirit from proper cards
[*] Fixed a problem where Deliverance's Achievements related to Hell Layers were not unlocking properly - completing a run at a higher Hell Layer will now unlock the achievements retroactively
[*] Fixed a bug where the "Mark" VFX was showing even when targetting Rigid enemies, causing player confusion
[*] Fixed a bug where you could Exile Permanent cards by selecting "Banishment" between floors
[*] Fixed a bug where "Bloom" sometimes did not give +5 Spirit
[*] Fixed some more grammar mistakes
[*] Fixed multiple problems with the Chinese translation not matching the proper cards
[*] Fixed an issue that prevented the achievement "Monk Stocked" from being unlocked properly
[*] Fixed an issue where "Exploding Fist Strike" would not target some specific enemies
[*] Fixed an issue where "One With The Blade" did not consider "Hiltless Sword", "Hiltless Sword+" and "Hiltless Sword++" swords for its damage calculation
[*] Fixed an issue where "Desperate Prayer" only targetted non-Boss minions
[*] Fixed an issue where "Channeling Charm" would not be applied to each hit from effects with multiple instances of damage
[/list]
[h2]Reign's Fixes:[/h2]
[list]
[*] Fixed a bug where the achievement "Packed In" might not unlock
[*] Fixed a major bug where Reign's achievements were not being stored properly, and thus not unlocking
[*] Tweaked multiple cards for enhanced balance;
[*] Temporary Cards are now also discarded whenever they are used;
[*] Fixed a bug where drawing cards with the "Cycle" effect sometimes removed their upgrades.
[*] Fixed a bug where the Betrayer spell "Unstable Soul" affected Alaric.
[*] Fixed a major issue where none of Reign's achievements were unlocking properly -> [b]Players who already beat requirements for the achievements should now see the achievements pop up next time they start Reign !!![/b]
[*] Fixed an issue where the following upgrades for the Betrayers did not apply the keyword "Exile" properly to the cards they generated:
[b]Minion Upgrade[/b] -> "Spellfire: Add a random Betrayer spell to your hand and give it Exile. It costs 0."
[b] Spell Upgrade[/b] -> "Add a random Betrayer spell to your hand and give it Exile. It costs 0."
[/list]
Thank you again for your love and support, and we'll see you all soon! ːsteamhappyː
Also if you love patches, [b]see our previous patch logs for more specific fixes during this last week![/b]