patch 0.9.3.04

Working on some big things behind the scenes. Hopefully announcement soon. In the meantime here is a bugfix patch that includes a lot of small changes accumulated over a long period. [list] [*] your crew will no longer follow you on the in-station fast transport network if they are set to hold position [*] fixed a bug where logistics rooms would not rotate their animation to match the module animation [*] you can no longer collide with asteroids while in travel drive. Realism be damned, I've never seen a new player pick up the game without immediately killing themselves in travel drive somehow. [*] you can now use the scroll wheel to change mini-map scale in ship exterior view [*] added tooltip description for tractor field modules [*] tooltip base elements made to scale properly with UI scale [*] tooltip resource mode made to scale properly with UI scale [*] tooltip small stats made to scale properly with UI scale [*] tooltip resource element made to scale properly with UI scale [*] tooltip screen placement made to scale properly with UI scale so that tooltips do not render off of the screen [*] AI crew will only search for tiles to repair if they have a repair gun [*] AI crew will only search for fires to extinguish if they have a fire extinguisher [*] all projectile turret magazine sizes increased by 300% [*] all turret attack speeds reduced [*] buffed the max energy use rate of shield emitters which means they can produce shields faster [*] buffed the efficiency of shield emitter energy use so that they produce more shields for the energy that they consume [*] doubled the lifespan of shards produced by flak shells [*] significantly buffed the damage dealt by mining charges of all sizes [*] fixed a bugged ore type that had a negative yield [*] reduced the bullet velocity of all mining charges to make sure they still suck for damaging ships [*] added a tier 1 shield emitter [*] fixed a bug with mouse pointer location calculation on the universe map [*] universe map biome tooltip no longer overlaps mouse coordinate output [*] fixed a bug with a quest that could crash while loading the game [*] fixed: quests were crashing the game because quest debugging was left on because last time I uploaded a patch I didn't give a fuck [*] fixed a crash with conduit pathing on the ship design caused (most likely) by a ship with insufficient padding around the outside of the design [*] the ships that kill you in the first tutorial now spawn faster [*] changed how mouse scrolling and selection works in the station overview UI [*] renamed the header for the station overview UI so people know they can teleport from it [/list]