Working on some big things behind the scenes. Hopefully announcement soon. In the meantime here is a bugfix patch that includes a lot of small changes accumulated over a long period.
[list]
[*] your crew will no longer follow you on the in-station fast transport network if they are set to hold position
[*] fixed a bug where logistics rooms would not rotate their animation to match the module animation
[*] you can no longer collide with asteroids while in travel drive. Realism be damned, I've never seen a new player pick up the game without immediately killing themselves in travel drive somehow.
[*] you can now use the scroll wheel to change mini-map scale in ship exterior view
[*] added tooltip description for tractor field modules
[*] tooltip base elements made to scale properly with UI scale
[*] tooltip resource mode made to scale properly with UI scale
[*] tooltip small stats made to scale properly with UI scale
[*] tooltip resource element made to scale properly with UI scale
[*] tooltip screen placement made to scale properly with UI scale so that tooltips do not render off of the screen
[*] AI crew will only search for tiles to repair if they have a repair gun
[*] AI crew will only search for fires to extinguish if they have a fire extinguisher
[*] all projectile turret magazine sizes increased by 300%
[*] all turret attack speeds reduced
[*] buffed the max energy use rate of shield emitters which means they can produce shields faster
[*] buffed the efficiency of shield emitter energy use so that they produce more shields for the energy that they consume
[*] doubled the lifespan of shards produced by flak shells
[*] significantly buffed the damage dealt by mining charges of all sizes
[*] fixed a bugged ore type that had a negative yield
[*] reduced the bullet velocity of all mining charges to make sure they still suck for damaging ships
[*] added a tier 1 shield emitter
[*] fixed a bug with mouse pointer location calculation on the universe map
[*] universe map biome tooltip no longer overlaps mouse coordinate output
[*] fixed a bug with a quest that could crash while loading the game
[*] fixed: quests were crashing the game because quest debugging was left on because last time I uploaded a patch I didn't give a fuck
[*] fixed a crash with conduit pathing on the ship design caused (most likely) by a ship with insufficient padding around the outside of the design
[*] the ships that kill you in the first tutorial now spawn faster
[*] changed how mouse scrolling and selection works in the station overview UI
[*] renamed the header for the station overview UI so people know they can teleport from it
[/list]