0.9.4.02 bugfix patch

Wayward Terran Frontier: Zero Falls

2d space combat like no other. From the perspective of a single crew member, explore the fully destructible interior of any ship in a massive living world. Engage in space combat with no hitpoints where you know your enemy is dead when you see them fall out of their ship into the cold dark of space.

[list] [*] fixed a bug with abandoning quests from the map screen that wasn't fully removing the quest [*] fixed a bug where the gauntlet could recover from lost data by recreating the gauntlet but it wouldn't re-add all of its locations so it would be inaccessible [*] the gauntlet will now generate a crash log if it fails to load correctly so I can hunt down the source of data corruption making gauntlets recover themselves [*] world saving was made more robust with each individual stage being capable of logging exceptions and attempting to move on to the next stage, hopefully allowing me to catch sources of save game data corruption in the future [*] added an extra safety check to world database finalization to make sure any async data items received after a shutdown was called can be collected and written before the database declares itself final and ready to close. [*] fixed a bug with procedural quests that caused their description details to disappear after you accept the mission [*] fixed a bug that could cause procedural quests to generate pirate's cove as their destination [*] found and fixed a memory leak that was caused by switching back and forth from ship exterior view [*] found and fixed a memory leak that was caused by switching back and forth from the universe map [*] fixed a memory leak in the ship designer caused by resizing the screen [*] fixed a possible memory leak in ship designer that might not have been happening at all but the code looked suspicious so I rewrote it [*] the sinidal cascade active module can no longer be activated while in travel drive [*] fixed a bug with procedural quests using duplicate quest id that could cause a crash depending on the order that you attempted to complete multiple procedural quests [*] fixed a bug where procedural taxi quests were changing their destination after being saved and reloaded [*] passenger mission bed requirements now correctly recognize when a bedroom has multiple beds [/list]