Rogues Don't Cry is a mix of roguelike and strategy game. Choose your hero, build an army, explore and fight enemies in a harsh procedurally generated world, with semi permadeath and a strong final boss.
Hi everyone,
The launch date of Rogues Don't Cry will be October 30! It will launch in Early Access, a few days after Steam Next Fest. The demo will be available until then, after that date it's not certain it will stay up.
During Next Fest, there will be a pre-recorded video of the EA version for those interested to see how it the game is.
In addition, here's a the weekly update.
[b]GAMEPLAY[/b]
[list]
[*] Rebalanced disease contagion
[*] Improved script when enemies are scared
[*] Stick attack speed increased
[*] Rock in a sock has increased attack speed
[*] Rebalanced combat speed gains for all units
[*] Commander has increased traveler skill
[*] Bowmen now start with stone clubs instead of sticks
[*] Decreased shieldmen speed
[*] Improved final boss growth formula: now can have many different units.
[*] Adjusted spawn zones in town defense battlefields
[/list]
[b]FIXES[/b]
[list]
[*] Friendly units would be too strong
[*] Shortcut for logs in town would cause issues
[*] Monster generator would spawn forbidden monsters
[*] Freeze effect would give wrong values on speed
[*] Ammo regen would not work on some units
[*] Many UI small bugs
[*] Problem with attack missile units and filters
[*] Pacified monsters would stay pacified forever
[*] Problem with skill rerolls
[*] Animations would keep playing on death
[*] Missing items descriptions
[*] Time on map was not consistent
[*] Fixed bug where units would still shoot at faraway targets even when engaged
[/list]