Launch date!

Rogues Don't Cry

Rogues Don't Cry is a mix of roguelike and strategy game. Choose your hero, build an army, explore and fight enemies in a harsh procedurally generated world, with semi permadeath and a strong final boss.

Hi everyone, The launch date of Rogues Don't Cry will be October 30! It will launch in Early Access, a few days after Steam Next Fest. The demo will be available until then, after that date it's not certain it will stay up. During Next Fest, there will be a pre-recorded video of the EA version for those interested to see how it the game is. In addition, here's a the weekly update. [b]GAMEPLAY[/b] [list] [*] Rebalanced disease contagion [*] Improved script when enemies are scared [*] Stick attack speed increased [*] Rock in a sock has increased attack speed [*] Rebalanced combat speed gains for all units [*] Commander has increased traveler skill [*] Bowmen now start with stone clubs instead of sticks [*] Decreased shieldmen speed [*] Improved final boss growth formula: now can have many different units. [*] Adjusted spawn zones in town defense battlefields [/list] [b]FIXES[/b] [list] [*] Friendly units would be too strong [*] Shortcut for logs in town would cause issues [*] Monster generator would spawn forbidden monsters [*] Freeze effect would give wrong values on speed [*] Ammo regen would not work on some units [*] Many UI small bugs [*] Problem with attack missile units and filters [*] Pacified monsters would stay pacified forever [*] Problem with skill rerolls [*] Animations would keep playing on death [*] Missing items descriptions [*] Time on map was not consistent [*] Fixed bug where units would still shoot at faraway targets even when engaged [/list]