Rogues Don't Cry is a mix of roguelike and strategy game. Choose your hero, build an army, explore and fight enemies in a harsh procedurally generated world, with semi permadeath and a strong final boss.
Hi everyone,
Regular update ːsteamthisː
[h3]Changes[/h3]
[list]
[*] Updated demo with some bug fixes
[*] Optimized most special effects, especially fire aura and flame throwing, and frost aura
[*] Added warning if trying to load an incompatible save game
[*] New crossbow: auto crossbow. Fires small bolts very fast.
[*] Fixed hidden nasty bug where generating unit classes would use the wrong spreadsheet column
[*] Fixed level up logs for mutants
[*] New unit ability: defender. When hit by an attack, increase defense.
[*] Improved all attack animations
[*] Fixed bug with dead units appearing on battlefield
[*] Fixed problem with button filters in inventory
[*] Flame towers now can appear as enemies
[*] Fixed tooltip problems with potions
[*] Update weapon icons
[*] Changed a couple of weapon names
[*] Removed diplomacy from cloak of learning
[*] Improved blunderbuss model
[*] Fixed bug with dungeon messages
[*] Improved arena UI
[*] Fixed bug where push and pull affected turrets and walls
[*] Fixed bug with blink skill
[*] Lair and catacomb enemies revised
[*] Improved mutant traits gain
[*] Reworked riding skill and mounts speed
[*] Added a couple of UI sound effects
[*] Fixed friendly units power on overworld
[*] Rebalanced bows and crossbows stats
[*] Fixed bug with tutorials not appearing
[*] Bee nests upkeep now higher
[*] Improved performance of monster generators
[*] Fixed tooltip for economizer skill
[*] Improved camera limits for some battlefields
[*] Fast shooter skill upgraded
[*] Fixed some localization issues
[*] Improved variability in rewards in random events
[*] Improved description of some skills
[*] Heroes now have 1 guaranteed trait, but only one trait
[*] Fixed bug with jelly's attack animation
[*] Updated some units models
[*] Updated formula for unit town upgrades
[*] Hospital building cost raised to 755 gold
[*] Gates are now immune to curses
[*] Rebalanced gladius and copper swords
[*] Fixed problem with heavy hunters not having full HP in arenas
[*] Optimized dust storms
[*] Fixed bug with leaderboard not showing stats when opened
[*] Fixed bug with wandering monsters staying still and not wandering
[*] Fixed bug with deserting units
[*] Fixed bug where strongshot and blunderbuss would use too much ammo
[*] Improved battle models of various mounts
[*] Reworked formula for unlockable units
[*] Fixed bug with summons
[*] Fixed bug with second rounds not triggering in battle
[*] Fixed bug where you could select some enemies and change their AI
[/list]