Update 0.720

Rogues Don't Cry

Rogues Don't Cry is a mix of roguelike and strategy game. Choose your hero, build an army, explore and fight enemies in a harsh procedurally generated world, with semi permadeath and a strong final boss.

Hi everyone, Regular update ːsteamthisː [h3]Changes[/h3] [list] [*] Updated demo with some bug fixes [*] Optimized most special effects, especially fire aura and flame throwing, and frost aura [*] Added warning if trying to load an incompatible save game [*] New crossbow: auto crossbow. Fires small bolts very fast. [*] Fixed hidden nasty bug where generating unit classes would use the wrong spreadsheet column [*] Fixed level up logs for mutants [*] New unit ability: defender. When hit by an attack, increase defense. [*] Improved all attack animations [*] Fixed bug with dead units appearing on battlefield [*] Fixed problem with button filters in inventory [*] Flame towers now can appear as enemies [*] Fixed tooltip problems with potions [*] Update weapon icons [*] Changed a couple of weapon names [*] Removed diplomacy from cloak of learning [*] Improved blunderbuss model [*] Fixed bug with dungeon messages [*] Improved arena UI [*] Fixed bug where push and pull affected turrets and walls [*] Fixed bug with blink skill [*] Lair and catacomb enemies revised [*] Improved mutant traits gain [*] Reworked riding skill and mounts speed [*] Added a couple of UI sound effects [*] Fixed friendly units power on overworld [*] Rebalanced bows and crossbows stats [*] Fixed bug with tutorials not appearing [*] Bee nests upkeep now higher [*] Improved performance of monster generators [*] Fixed tooltip for economizer skill [*] Improved camera limits for some battlefields [*] Fast shooter skill upgraded [*] Fixed some localization issues [*] Improved variability in rewards in random events [*] Improved description of some skills [*] Heroes now have 1 guaranteed trait, but only one trait [*] Fixed bug with jelly's attack animation [*] Updated some units models [*] Updated formula for unit town upgrades [*] Hospital building cost raised to 755 gold [*] Gates are now immune to curses [*] Rebalanced gladius and copper swords [*] Fixed problem with heavy hunters not having full HP in arenas [*] Optimized dust storms [*] Fixed bug with leaderboard not showing stats when opened [*] Fixed bug with wandering monsters staying still and not wandering [*] Fixed bug with deserting units [*] Fixed bug where strongshot and blunderbuss would use too much ammo [*] Improved battle models of various mounts [*] Reworked formula for unlockable units [*] Fixed bug with summons [*] Fixed bug with second rounds not triggering in battle [*] Fixed bug where you could select some enemies and change their AI [/list]