Hi everyone,
This week is a regular update. Launch date should be announced soon, like next month.
[h3]GAMEPLAY[/h3]
[list]
[*] Help for final battle now spawns higher lvl units
[*] Final boss now has 20% of its army randomized
[*] Knights start with ponies
[*] Adde a bunch of new idle animations
[*] New sound for town gates destruction
[*] Roaming mobs now give random treasures
[*] New sound for roaming mobs
[*] Town markets now allow selling items
[*] New dungeon music
[*] Chests gold rewards nerfed
[*] Roaming mobs now chase 25% farther
[*] Alchemists now have more bad traits
[*] Banks max lvl is now 3
[*] Random events give more powerful friendly units
[*] Gold maker skill improved
[*] Herbalist now helps cure diseases
[*] Pavis now gives shield wall
[*] Spectres have faster travel speed
[*] Mobility now helps shooting while moving
[*] New knight model
[*] New elite archer model
[*] Added a ton of new weapon models
[/list]
[h3]BUGS & FIXES[/h3]
[list]
[*] Rare bug where roaming mobs could spawn directly in player
[*] Issue with certain events not respawning
[*] Various UI issues
[*] Issue with permanent item drop bless
[*] Rage trait reworked
[*] Arena would give town defense to player
[*] Removed spawns from behind the player in the Pit
[*] Issue with angry summoned units
[*] Issue with summoned units locking the game
[/list]