Weekly Update 0.734

Hi everyone, This week is a regular update. Launch date should be announced soon, like next month. [h3]GAMEPLAY[/h3] [list] [*] Help for final battle now spawns higher lvl units [*] Final boss now has 20% of its army randomized [*] Knights start with ponies [*] Adde a bunch of new idle animations [*] New sound for town gates destruction [*] Roaming mobs now give random treasures [*] New sound for roaming mobs [*] Town markets now allow selling items [*] New dungeon music [*] Chests gold rewards nerfed [*] Roaming mobs now chase 25% farther [*] Alchemists now have more bad traits [*] Banks max lvl is now 3 [*] Random events give more powerful friendly units [*] Gold maker skill improved [*] Herbalist now helps cure diseases [*] Pavis now gives shield wall [*] Spectres have faster travel speed [*] Mobility now helps shooting while moving [*] New knight model [*] New elite archer model [*] Added a ton of new weapon models [/list] [h3]BUGS & FIXES[/h3] [list] [*] Rare bug where roaming mobs could spawn directly in player [*] Issue with certain events not respawning [*] Various UI issues [*] Issue with permanent item drop bless [*] Rage trait reworked [*] Arena would give town defense to player [*] Removed spawns from behind the player in the Pit [*] Issue with angry summoned units [*] Issue with summoned units locking the game [/list]