Hi everyone,
This week is a regular update.
[h3]GAMEPLAY[/h3]
[list]
[*] Primitive bows don't drop anymore
[*] Vampiric swords no longer appear in random events
[*] Reworked mantises defense stats
[*] Spiky faces start with higher thorn
[*] Vampire bats start with higher drain
[*] Explosives deal more blunt damage and less of others
[*] Ghost no longer has curse
[*] Reduce hammer price
[*] Improved fat toads stats
[*] Added mantis idle animation
[*] Help for final boss don't appear before day 60 in random events
[*] Wildebeest are a little slower
[*] Improved final boss model
[*] Improved roaming mobs travel speed calculations
[*] Blessed grandmas no longer give time blesses if days are below 10
[*] Improved some UI buttons
[*] Hammers have less range but hit harder
[*] Numbers of garrisoned units go up faster with level
[*] Improved treasure hunting skill
[/list]
[h3]BUGS & FIXES[/h3]
[list]
[*] Bug with speed after battles
[*] Animation issues after death have been fixed
[*] Various UI fixes
[*] Battlefield facing on some battlefields
[*] Income bless was giving wrong income number
[*] Thieves would not flee battles correctly
[*] Dungeon music would not get muted
[*] Fixed problems with unlocks when not logged on Steam
[*] Rare bug where damage would equal 0 and cause some problems
[*] Glitch with attack effects
[*] Steel maces had same reqs as metal maces
[*] Fixed bug with insane and insane units causing issues with other selected units
[*] Problem with converted units staying converted after battle
[*] Fixed ugly bug with outlines
[*] Fixed bug with animations glitching on worldmap
[*] Some random events would make sounds when they shouldn't
[/list]