Weekly Update 0.736

Hi everyone, This week is a regular update. [h3]GAMEPLAY[/h3] [list] [*] Primitive bows don't drop anymore [*] Vampiric swords no longer appear in random events [*] Reworked mantises defense stats [*] Spiky faces start with higher thorn [*] Vampire bats start with higher drain [*] Explosives deal more blunt damage and less of others [*] Ghost no longer has curse [*] Reduce hammer price [*] Improved fat toads stats [*] Added mantis idle animation [*] Help for final boss don't appear before day 60 in random events [*] Wildebeest are a little slower [*] Improved final boss model [*] Improved roaming mobs travel speed calculations [*] Blessed grandmas no longer give time blesses if days are below 10 [*] Improved some UI buttons [*] Hammers have less range but hit harder [*] Numbers of garrisoned units go up faster with level [*] Improved treasure hunting skill [/list] [h3]BUGS & FIXES[/h3] [list] [*] Bug with speed after battles [*] Animation issues after death have been fixed [*] Various UI fixes [*] Battlefield facing on some battlefields [*] Income bless was giving wrong income number [*] Thieves would not flee battles correctly [*] Dungeon music would not get muted [*] Fixed problems with unlocks when not logged on Steam [*] Rare bug where damage would equal 0 and cause some problems [*] Glitch with attack effects [*] Steel maces had same reqs as metal maces [*] Fixed bug with insane and insane units causing issues with other selected units [*] Problem with converted units staying converted after battle [*] Fixed ugly bug with outlines [*] Fixed bug with animations glitching on worldmap [*] Some random events would make sounds when they shouldn't [/list]