Hi everyone,
This week is a regular update.
[b]GAMEPLAY[/b]
[list]
[*] Tweaked respect gains
[*] Shieldmen no longer have fast metabolism but have more defense
[*] Tweaked blunderbuss stats
[*] Vision now correctly affects random events
[*] Improved engineer cloak
[*] Daggers are a little slower but have more armor penetration
[*] Town gates now have basic knives by default
[*] Reworked experience gain skill
[*] Heroes now have 100 loyalty for mental resistence purposes
[*] Mechanic trait now helps repair machines
[*] Ghost cave now has a 50% chance of spawning
[*] Quill rains now have a faster delay
[*] Nasty crown now hass mass self poison
[*] Some events power now scale with time
[*] Tweaked threat formula
[*] Can't sell items to arena anymore
[*] Ammo gloves now requires level 10
[*] Tweaked crippler formula
[/list]
[b]FIXES[/b]
[list]
[*] Issue with selecting multiple units in battle
[*] Fixed bug with mystical herbs
[*] Improved various UI stuff
[*] Big shotguns no longer show up in dungeons
[*] Rare bug with friendly units being too strong
[*] Hero animator had issues on worldmap
[*] Bug with targeting at the beginning of battles
[*] Luck was not working properly with level ups
[/list]