Dive into the magic tomes of Vellum, a cooperative action roguelike. Discover pages of increasing power, sling ink-infused spells, and choose how your foes evolve - as a group or solo!
[h1]Interlude Patch: Quenched
[/h1]
Welcome, Scribes! With Summer fun in full swing, we're pumped to release today's [b]Interlude Patch: Quenched[/b] - introducing a new [b]Generator Spell[/b] and an updated [b]Ping System[/b]!
We're continually excited to be influenced by community feedback - today's new spell and last week's balance patch are both important pieces of that process. This patch also brings some balance and tuning adjustments as we move toward our goals outlined in last week's [b]Difficulty Overhaul[/b] patch.
In-game, take a gander at the updated [i]Vellum Roadmap[/i] to keep up with our progress and see what inky content awaits on the horizon.
[h2]New Spell - Concoct[/h2]
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Tired of all those potions taking up space in your bag? [b]Concoct[/b] is here to bring potion-hoarder catharsis!
Toss unlimited bottles of magic to splash and dazzle your foes! [b]Did we mention they bounce?![/b]
[h2]Ping System Update[/h2]
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Sharing the joys of discovery and the burden of challenge is core to the Vellum multiplayer experience. The magic of a team working intuitively and fluidly together is a magic we just can't get enough of! We're making a significant update to our ping system to help give those moments a little nudge in the right direction.
Communication is key to great teamwork - but so is pinging "Danger!" after your buddy gets absolutely erased by a Boss ability. Perfect balance.
[h2]Steam - Sales & Stickers![/h2]
As part of Steam's Summer Sale 2024, [b][i]Vellum is 20% off[/i][/b]! To celebrate the summer season, we've added stickers, trading cards, and more profile customization. We'll be adding more Steam digital goodies over time! Our [url=https://discord.com/invite/vellum]Discord server[/url] will also be seeing some fun new emotes as we go - we love us some signature style!
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[h2]Balance & Tuning[/h2]
Last week, we dropped a patch [url=https://store.steampowered.com/news/app/917950/view/4166473671823646847]overhauling difficulty[/url] in [i]Vellum[/i]. Like we said in that update, continuing to gather and digest feedback is hugely important for us. Today's interlude patch brings a series of smaller, targeted nerfs to over-performing Torn and some danger areas.
Difficulty and danger are headed in the right direction, but there's plenty of road ahead! We really appreciate the discussion and feedback we've seen so far as we calibrate the battles of Scribes and Torn. We'll be maintaining a close watch over the evolving balance with additional attention on Scribe power growth.
[b]Quenched[/b] is just the start; [i]Vellum[/i] has a fun-filled Summer ahead and we can't wait to dive into some good books!
- The Vellum Team
[h1]Interlude Patch: Quenched - Full Patch Notes [/h1]
[h2]Features[/h2]
[h3]New Generator Spell: Concoct[/h3]
- Damage: 10 - 30
- Toss an inky [b]Potion[/b] that [b]bounces[/b], then shatters to [b]envelop[/b] nearby foes
[h3]Ping System Update[/h3]
- 4 New Pings have been added!
- Hold then Release the Ping command to select from radial menu
- Remove pings by re-selecting the same icon
- Ping is remappable in Settings
[h2]Tuning & Gameplay[/h2]
- [b]Vignette: Tundra Pass[/b] adjusted platforming spacing and reward visuals
- [b]Signature Challenge: Piercing Strands[/b] now requires 8 foes hit at once by a Red Tether (was 13)
- [b]Binding: Toxic[/b] should now behave appropriately when killing Scribes
- [b]Boss: "Big" Cap[/b] targeted area effect reduced in size by 10%
- [b]Boss: Harvest[/b] Homing Scythe damage reduced by 20% and homing strength decays slightly faster
- [b]Raving: Bear[/b] healing from Hibernate reduced and is now capped
- [b]Splice: Ogre[/b] healing is now capped
- [b]Splice: Ironclaw[/b] melee damage reduced by 25%
- [b]Splice: Ironclaw[/b] leap damage reduced by 10%
- [b]Font Power: Restrictive Mandate[/b] should no longer fail from effects that auto-cast spells
- [b]Font Power: Measured Response[/b] should no longer fail from effects that auto-cast spells
- [b]Page of Power: Undivided Attention[/b] should no longer fail from effects that auto-cast spells
- [b]Page of Power: Green Thumb[/b] will now be filtered out of being automatically picked up
[h2]General & Aesthetic[/h2]
- [b]Signature Ink: Pink[/b] clarity adjustment on visual effects
- [b]Splice: Imp[/b] Flamethrower ability has visual adjustments
- [b]Torn Page: Spinning Blades[/b] visual clarity adjustment
- [b]Torn Page: Remnant[/b] visual clarity adjustment
- Added new icon for indicating a player is currently in the revive sequence
- Various map collision improvements
- Various visual feedback adjustments when damaging foes
- Increased performance by reducing tree costs
- Adjusted greyscale area behavior and performance
- Improved FluidFX performance