Dive into the magic tomes of Vellum, a cooperative action roguelike. Discover pages of increasing power, sling ink-infused spells, and choose how your foes evolve - as a group or solo!
[b]Gather 'round, Scribes![/b]
[i]Vellum's[/i] journey continues in [b]Chapter VI: Looming Threads[/b]! Not only does today bring more content, charging forward into the bright future of the game - this chapter also starts the unfurling of a dark past.
The new spell: [b]Weave[/b], a menacing [b]Raving Boss[/b], [b]Lore Pages[/b], and an evolving rework of [b]Mana[/b] await!
Speaking of future and past - check out our Early Access progress below! It's a wild ride to read through chapter by chapter and imagine the game way back at the start of this process. No matter when you joined the story - [i]thank you for accompanying us[/i]!
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[h1]Lore & Legend[/h1]
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[i]Inspiration is sometimes as simple as a wish granted. A wish denied. - Prism [/i]
The [b]Legend[/b] section of the Codex is now available! Inside, you'll find record of any pages of lore you have encountered in your journey as a Scribe.
Scattered journal pages - left behind by various authors - will now appear in Vignettes, filling in bits and pieces of a particular history within the world of [i]Vellum[/i].
Special note: existing pages (i.e. Library pages) have also been rewritten, but should appear in the Codex if you have progressed far enough.
The story will continue to unfold in future chapters!
[h1]Spender Spell - Weave[/h1]
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[b]Weave[/b] a new path forward with the finest threads in fiction! This fresh variable cost Spender allows you to take full advantage of your pool of Mana: each additional Mana spent will summon more Needles.
Weave: Continually spin mana into threaded needles that seek foes through terrain when released!
[h1]New Raving Boss - Beware the Serpent[/h1]
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[i]Don't let the crown fool you - a royal audience with Missra is far from diplomatic...[/i]
[h1]Mana Rework - Color My World[/h1]
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[b]Mana[/b] plays a central role in both the core combat [b]rhythm[/b] of [i]Vellum[/i] and the [b]identities[/b] of Signature Inks. It has been a topic of incredibly detailed feedback since the beginning of Early Access - so we've had a solid period of time (while working on other game pillars) to collect our thoughts and goals.
[i]This is an evolving rework[/i] - there are further steps beyond today's iteration! The central idea:
[b]At maximum Mana, Generators will start colorizing Neutral Mana. [/b]
We believe this deepens the baseline decision-making around the Mana economy: providing both familiar and enhanced ways to infuse the identity and potency of Signature Ink into your combat style.
Additionally, Scribes can colorize [b]Temporary Mana[/b] - allowing you to actively take better advantage of a great number of pages. We've also introduced new Mana-specific Inscriptions (Ink Level 8) to further customize around your combat preferences.
With the importance of Mana as a fundamental aspect of [i]Vellum[/i], we are deeply interested in your feedback on this change!
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This is a [b]huge[/b] update for us - iterating on central combat systems, unfolding lore and legend, crafting new bosses, introducing a wild new Spell, and diligently working on pivotal future chapters in the background. [b]Chapter VI: Looming Threads[/b] turns a page toward the wells of inspiration ahead.
Thank you for reading. Thank you for playing!
[i]- The Vellum Team[/i]
[h1]Chapter VI: Looming Threads - Full Patch Notes[/h1]
[h2]Features[/h2]
[h3]Legend & Lore[/h3]
- Codex Section: Legend
- Lore Pages will now appear in Vignettes
- Existing Lore Pages from Tutorial and Library have been rewritten
- Several Lore Pages have been unlocked for current players based on their existing progress
[h3]New Spender Spell: Weave[/h3]
- Damage: 35
- Mana Cost: [b]1+[/b]
- [b]Hold & Release[/b]: Continually spin Mana into threaded needles that seek foes through terrain when released.
[h3]Raving Boss: Missra[/h3]
- Missra will now appear in Tomes!
- "[i]Look like th' innocent flower, But be the serpent under 't."[/i]
[h3]Mana Rework: Colorize[/h3]
- [b]New Behavior[/b]: Colorizing Mana
- At full Mana, further Mana generation will Colorize Mana
- This applies to Temporary Mana
- New Inscriptions have been added ([i]Dev Note: Some Loadout inscription choices will have shifted from this[/i])
[h2]Balance, Gameplay, and Fixes[/h2]
- [b]Spell: Draw[/b] now generates 0.3 Mana per hit (was 0.25)
- [b]Spell: Enkindle[/b] can now be interrupted by Spender Spells
- [b]Spell: Concoct[/b] direct impact damage is now 35 (was 30)
- [b]Spell: Concoct[/b] minimum area damage is now 15 (was 10)
- [b]Spell: Concoct[/b] area size increased by 35%
- [b]Spell: Concoct[/b] area damage falloff decreased (more damage at bigger range)
- [b]Spell: Swoop[/b] now deals 75 damage (was 50)
- [b]Base Inscription: Color Coded[/b] now increased the rate of colorizing Temp Mana
- Signature Spell Inscriptions (Ink Level 27) have been removed
- [b]Page of Power: Beast Within[/b] will now benefit Enkindle and Passage
- [b]Page of Power: Ephemeral Rush[/b] now requires a Movement Spell damage source before appearing
- [b]Page of Power: Hot Potato[/b] should now properly affect mana generation
- Pages of Power that grant permanent color Mana have been temporarily removed from the pool (currently incompatible with mana rework)
- [b]Raving Elite: Bogwalker[/b] homing orb should no longer over-seek when dodged
- [b]Vignette: A Dark Wall[/b] should no longer award power beyond compare
- [b]Vignette: Abandoned Stronghold[/b] has a new Lore Page and location
- [b]Vignette: A Fateful Evening[/b] has a slight layout adjustment
- Tutorial has been adjusted to accommodate Mana Rework and Lore
- Tutorial now has updated Mana information after Signature Ink selection
- Tutorial now has updated UI Tutorials for Torn Page selection
- Signature Ink color navigation in Codex should now appear in the correct order
- Signature Ink tooltips have been updated to reflect new Mana behavior
- Various typo fixes