Interlude Patch: Initiative

Vellum

Dive into the magic tomes of Vellum, a cooperative action roguelike. Discover pages of increasing power, sling ink-infused spells, and choose how your foes evolve - as a group or solo!

[i]Welcome to the table! Heroes, as evening approaches a new blog post appears... It says across the top:[/i] "Happy Wednesday, Scribes! Vellum Early Access continues the adventure with Interlude Patch: Initiative!" [i]It continues on, summarizing the game's patch today:[/i] [b]Clatter[/b] - a new generator spell, the [b]Torn Bestiary[/b], [b]Enhanced Healthbars[/b], and the start of [b]Improved Ascension[/b] mechanics. [i]With your passive perception score, you also notice the post eloquently reminds you that the Vellum Roadmap is available in game - always charting the development team's progress.[/i] [i]What do you do next? [/i] [h1]New Spell - Clatter[/h1] [img]{STEAM_CLAN_IMAGE}/44711349/e907722b7da7723064f0ba95ad69f85b79625081.gif[/img] [i]You want to battle? Great! [/i] Roll to attack with [b]Clatter[/b]: a new generator spell that conjures a 20-sided die, then blasts it at your foes! Clatter applies additional effects determined by the result of your conjured d20. These payloads vary from an explosive area burst generating extra mana at higher numbers to a gut-wrenching single point of damage when rolling a 1. [i]If only there were Pages of Power to force the hand of fortune...[/i] [h1]The Torn Codex[/h1] [img]{STEAM_CLAN_IMAGE}/44711349/407d49a605f5ea8eeb5d0b5581a9ecf6c7dfd93e.jpg[/img] [i]Ah - you'd like to research your adversaries? Good choice - they carry many secrets![/i] The Codex has expanded again with lore and combat information about each of the Torn enemies you've encountered in your journey as a Scribe. Whether you're waiting for your teammates to decide their loadouts or licking your wounds after a tragic defeat - there is always time to study your foes! [h1]Enhanced Healthbar Information[/h1] [img]{STEAM_CLAN_IMAGE}/44711349/d921d5734d5abb0cfdb7c40f8bc01d70b7bfc538.jpg[/img] [i]I understand - you'd like to learn in the heat of combat![/i] With the new [b]Enhanced Healthbars[/b], you'll be able to track the important buffs and debuffs currently affecting the enemy Torn. This includes specific statuses from your Signature Inks, like Blue's Blot and Pink's Outline. [h1]Improving Ascension Mechanics[/h1] [img]{STEAM_CLAN_IMAGE}/44711349/f1e722394378018d31be00a77eaf4f1fec807f63.jpg[/img] [i]As a more experienced adventurer, you'd like to reset and try a new path? Right this way...[/i] We're iterating on the experience of an [b]Ascendant Scribe[/b]! There has been a helpful amount of feedback around the rewards and pacing goals of resetting progress and continuing the journey. Now, after Ascending for the first time, Scribes will be reset to [b]Attunement 5[/b]. In addition, Ascendant Scribes - hungry for challenge or eager for faster leveling - will now be able to [b]accelerate[/b] their Attunement increases: For every 5 Binding levels [b]above[/b] the target Goal, a successful run will [b]add +1 to your Attunement[/b] increase! We also know there is an appetite for more uses for Quillmarks and Gildings - we're on the case! [h1]Epilogue[/h1] [i]Heroes - time for a snack break![/i] It has been an exciting and eventful stretch for us recently; we remain committed to finding new ways to creatively meet the challenges ahead - both expected and surprising! Thank you for your support, feedback, and enthusiasm. [i]Fun session, friends! Same time next week?[/i] - [i]The Vellum Team [/i] [h1]Interlude Patch: Initiative - Full Patch Notes[/h1] [h2]Features[/h2] [h3]New Generator Spell: Clatter[/h3] - Roll a 20-sided die to clobber foes, dealing variable effects based on the roll result. - 1: Deal 1 Damage - 2-10: Deal 50 Damage - 11-15: Deal 100 Damage and gain 150% Mana - 16-19: Deal 100 Damage to Target, 25 Damage in an Area, and gain 150% Mana - 20: Deal 250 Damage to Target, 50 Damage in an Area, and gain 150% Mana [h3]Torn Codex[/h3] - The Codex now has lore information and ability descriptions for all Torn you've encountered. - Each Entry comes with a list of the Torn's Abilities. - Boss Entries contain helpful tips and information about what abilities are modified by the Shredded - Pages (7+) and Broken Spines (14+) Bindings. - [i]Known Issue: Navigating with Gamepad is currently unavailable[/i] [h3]Enhanced Healthbar Information[/h3] - Combat statuses are now displayed on enemy healthbars. [h3]Improved Ascension Mechanics[/h3] - When Ascending, Players start at Attunement 5. - Players can increase their Attunement level faster. Every 5 binding levels above their current Attunement will increase their Attunement level by +1 when completing a Tome. - Tome Page Rewards are no longer reset when Ascending. - Toxic and Amorphous Bindings remain unlocked when Ascending. [h2]Gameplay & General[/h2] - Spell: Draw - Spread decreased by 40%. - Page of Power: Underscore - AoE Range increased from 7 to 10. - Page of Power: Spattering - Now available when using Draw Spell. - Torn Page: Primordial Soup Torn Power only shows when the Formless Binding is chosen. - Signature Ink: Inkling Brute will now charge its target when using its Slam ability. Will prevent scenarios where the Inkling will Slam in place with no Torn nearby. - Cleaning up Metronome VFX in Lost Symphony Tome. - Fixed isssue with Eclipse spawning drafts that were not detonated when Player used their Pink Signature Spell. - Fixed issue where Missra's ability was missing from the Quarry Tome. - Fixed issue where Pink Signature Spell would sometimes break when having its cooldown reset. - Fixed issue where Inscribed could hit multiple times with one cast. Now works on Weave channel. - Fixed issue where some Torn were unable to spawn in certain Vignettes.