Interlude Patch: Duels & Demise

Vellum

Dive into the magic tomes of Vellum, a cooperative action roguelike. Discover pages of increasing power, sling ink-infused spells, and choose how your foes evolve - as a group or solo!

[h1]Duels & Demise Overview[/h1] Today, we're releasing our first Interlude Patch: [b]Duels & Demise[/b]! Check out [url=https://steamcommunity.com/games/917950/announcements/detail/4196865993350963309]our Roadmap[/url] for more! We're fresh off launch and are continually surprised and energized by the feedback and reception of [i]Vellum[/i]. The palpable joy in the reviews, streams, comments, and more have been incredibly heartening. Feedback continues to fuel our process - sharing details about how your experiences in the game met/didn't meet your expectations will always be useful to us. Thank you! Duels & Demise includes three core items: [b]Foil, Death Recap, Pages & Balance[/b] [h2]Foil: Mightier Than The Pen?[/h2] [img]{STEAM_CLAN_IMAGE}/44711349/0f99f24aa0857d1910d004edfc1e1fc8b977fc7b.gif[/img] [b]Foil [/b]is a Generator Spell with up to three hits; summon an inky blade to slice twice, then lunge forward to damage many foes at once. Each swing restores some Barrier when hitting foes (but will not overflow). [h2]Quality of Death Feature: Death Recap[/h2] [img]{STEAM_CLAN_IMAGE}/44711349/a66bbecdf8e219cd6cb42916c1f2c3e0ae5f42a0.png[/img] As the ever-evolving mission for more clarity and feedback in [i]Vellum [/i]continues - we landed on the [b]Death Recap[/b] as a useful addition. You'll now be able to see the name, ability used, and damage dealt from the Torn who defeated you. [h2]New Pages & Balance[/h2] Overall, this Interlude Patch introduces [b]12 New Pages of Power[/b]: a selection of 5 Foil-specific and 7 Signature Ink-specific pages. We won't spoil them here, but some of these new pages play into the balance changes we're making with this patch - specifically looking at defensive options and potency available for different Signature Inks. We're keeping an eye out for over-performers and adjusting/redistributing strength in specific areas. We're still collecting data and feedback from the first few weeks of launch - so we're not making a [b]huge [/b]number of balance changes in this patch, but a more surgical selection. The introduction of Foil as a brand new combat area will surely add some new pressure and unlock new combinatoric strengths, so we'll be spending keen attention on balance and feedback. [h2]Full Interlude Patch Notes: Duels & Demise[/h2] [i]0.31.0[/i] [h3]New Content & Balance[/h3] - New Spell: [b]Foil[/b] - A melee Generator Spell, summoning a sword to deal a three-hit combo - New Quality of Life Feature: [b]Death Recap[/b] - Will show the specific Torn who dealt a killing blow (along with ability and damage value) - 5 New Pages of Power - Foil - 7 New Pages of Power - 1+ per Signature Ink - [b]Page of Power: Wards Wards Wards[/b] can now only activate once per ability, now generating 20 Barrier (was 30). ([i]Dev Note: We pulled power from this overperformer and have added another Page to the pool that still incentivizes Yellow's 'defense via offense' feel[/i]) - [b]Page of Power: Phoenix[/b] now hatches new Swoops much faster - [b]Page of Power: Spread the Word[/b] now also heals - [b]Page of Power: New Author[/b] now takes 45s to deal 1,000,000 damage (was 60s for 10,000) - [b]Blot [/b]damage now starts at a higher base value, but scales more predictably and linearly on the same target as stacks increase ([i]Dev Note: This is a slight buff to the lower stack counts, and a nerf to higher stack counts[/i]) - Signature Spells can no longer have cooldowns reduced lower than 4s - [b]Binding: Toxic[/b] now reduces Torn damage by 75% (was 90%). ([i]Dev Note: Toxic should be an intriguing trade off of danger profiles, but shouldn't be as strong a boon as it is currently[/i]) - [b]Torn Page: Warped[/b] now has an internal cooldown - [b]Torn Page: Blood in the Air[/b] now has a lower difficulty rating - [b]Torn Page: 5 Second Rule[/b] now heals Bosses for 10% (was 15%), lasts 15s (was 20), and has an adjusted hitbox - [b]Tome: Quarry[/b] should no longer buff multiple Torn - there can only be one! - [b]Tangent Boss: Tserak[/b] will now be stunned when Scribes destroy all crystals [h3]General & Fixes[/h3] - Controller and Keyboard & Mouse switching improvements and fixes - PlayStation Controller glyphs will now appear - FPS is now uncapped when vsync is off - Added Texture Quality setting - Improved Resolution Setting options (1440p) - Binding Selection UI now has some improved elements - Binding Book (at the Obelisk) has additional info on [b]Attunement[/b] - Attunement is now actually capped at 20 - Yellow's passive has a new visual indicating progress toward the next Flourish - Inklings' basic spell is now more visually striking - Inklings should no longer multiply without permission - [b]Signature Spell: Blue[/b] projectiles can no longer be intercepted - Scribes should now auto-revive if they are dead during inappropriate times - Scribes should maintain the correct number of Rewrites when reconnecting - The Ink Research button has some improved interactions - Knockback effects will no longer interact poorly with slows on Scribes - [b]Raving: Lizard[/b] should know how to land after leaping (perhaps it was falling and missing the ground) - Adjusted the visibility of some Torn effects (Rat, Zombie, Minor Tangent projectiles) - Fixed duplicate Page of Power choices after some Font interactions - Fixed specific bonus objective spawns in Snowy/Desert maps - Improved performance when saving the game (e.g. Boss kill) - Various UI fixes specifically related to Torn Page selection in multiplayer rooms - Various UI navigation fixes