Dive into the magic tomes of Vellum, a cooperative action roguelike. Discover pages of increasing power, sling ink-infused spells, and choose how your foes evolve - as a group or solo!
Good day, Scribes! Today, we fan the flames of [i]Vellum[/i] Early Access with [b]Interlude Patch: Light Reading[/b]!
Our 11th update introduces [b]Enkindle[/b], a new short-range Generator Spell, an aggressive [b]Raving Elite[/b], and the highly-requested [b]Game Records[/b]!
The [i]Vellum Roadmap[/i] continues to chart our journey from update to update - check it out in-game for a sneak peek at what is next!
[h1]Codex - One For The Record Books[/h1]
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The Codex now holds record of your game stats! This has been highly requested since day 1 - so we couldn't be happier to give Scribes the chance to learn from the past!
Scribes can now access 3 new sections of the Codex: [b]Overview[/b], [b]Signatures[/b], and [b]Run History[/b].
You'll be able to see the end-game summaries of up to 10 of your previous runs, your lifetime stats, and a breakdown of your deft usage of Signature Inks! Additionally, if you are online - you can compare aspects of your runs globally!
Codex Records are an evolving feature set as we move forward - even incorporating records and stats from before this patch! This may result in some discrepancies in areas like time played vs Tomes mended, as tracking began at different points in the Early Access timeline.
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[h1]New Spell - Enkindle[/h1]
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Afraid of the dark depths of the Hollows? Radiance and flame be your guide; [b]Enkindle[/b] flares onto the roster of short-range Generator Spells!
Hold to raise a Lantern. venting unlimited Flame to scorch nearby foes. May your enemies dim before your light, Scribes!
[h1]Raving Elite: Bully[/h1]
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[i]Oh dear, I'm afraid you don't quite grasp the gravity of the situation... The Moose is Loose![/i]
[h1]Epilogue[/h1]
[b]Light Reading[/b] also includes some light tuning for the effectiveness of [b]Eclipse[/b], various bug fixes, a handful of extra Vignette goodies to uncover in passing, and more in the patch notes below!
We're continually heartened by your feedback and enthusiasm for [i]Vellum[/i]! We set out for a year-long Early Access period; as we near the mid-way point, it's astonishing how much [i]Vellum[/i] has evolved and how much we've learned from the process so far.
Looking to the many Chapters ahead - Scribes can expect further expansion of the [b]Spell Roster[/b], [b]Torn & Torn Pages[/b], [b]Quality of Life & Performance[/b], [b]Arenas & Vignettes[/b], [b]Lore & Library[/b], and so much more yet to be revealed!
Thank you for playing, Scribes - time to enjoy some [b]Light Reading[/b]!
[i]The Vellum Team[/i]
[h1]Interlude Patch: Light Reading - Full Patch Notes [/h1]
[h2]Features[/h2]
[h3]Codex Game Records[/h3]
- [b]Overview[/b]: Track your career stats as a Scribe!
- [b]Signatures[/b]: Summarizes time and Tomes played with Signature Inks + lifetime special stats
- [b]Run History[/b]: Review up to 10 previous runs and compare select stats globally
[h3]New Generator Spell: Enkindle[/h3]
- Damage: 30/s
- Hold: Raise a Lantern. venting unlimited Flame to scorch nearby foes.
- Pages of Power are now available for Enkindle
[h3]New Raving Elite: Bully[/h3]
- The Moose is Loose! Beware this battlefield-controlling brute!
- Bully will now appear in the pool of Elites
[h2]Gameplay & General[/h2]
- [b]Vignettes[/b]: Added a handful of secrets to uncover in passing
- [b]Vignette: The Cold of Night[/b] has adjusted spawn points
- [b]Spell: Eclipse[/b] damage now has a 33% chance to invoke Signature Mana effects (was 40%)
- [b]Spell: Eclipse[/b] damage now generates Orange Survey stacks at a 250% modifier (was 175%)
- [b]Spell: Jot[/b] now has reduced camera shake when casting
- [b]Spell: Draw[/b] now has minor camera shake when casting
- Pink Signature Spell should properly invoke add-on effects from Pages of Power (e.g. Arcane Explosion)
- [b]Page of Power: Inscribed[/b] has been temporarily removed from the drop pool (will return reworked in the future)
- [b]Binding: Lava Pools[/b] should now behave better in underground Arenas
- Scribes who find alternative ways into the Lighthouse can now safely leave
- Lights should now be more performant when interacting with clouds
- Orange Ink selection VFX are now the correct color
- Adjusted Ascendant warning text to more clearly identify keeping only equipped Spells/Ink
- Fixed an issue with PS4 controller keybinds