Dive into the magic tomes of Vellum, a cooperative action roguelike. Discover pages of increasing power, sling ink-infused spells, and choose how your foes evolve - as a group or solo!
Welcome, Scribes!
Dare ye enter [b]Chapter V: The Hollows[/b]? Vellum delves into a fresh new biome - Caves! New dangers await, including new minor Torn of each category, and a [b][i]smashing[/i][/b] new Elite! Today's update also launches a powerful Spender into orbit...
Five Interlude Patches and Five Major Chapters makes [b]The Hollows[/b] our [i][b]TENTH[/b][/i] update since launch! So much has changed within the game, and there's so much more to come as we look ahead to the rest of Early Access.
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[h1]The Hollows - Deep In Thought...[/h1]
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The Tomes now take us deep into the underground worlds below... Scribes can now find themselves facing off against the Torn in 5 new arenas! Nooks and crannies, pools and precious gems, stalagmites and stalactites (we totally know which is which...), The Hollows have it all!
Book your experience, today!
[h1]Spender Spell - Eclipse[/h1]
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Make your mark in the night sky and put your world-building skills on display with [b]Eclipse[/b]: a Spending Spell that [i]warps in entire Planets[/i]!
Let's treat the Torn to some [i]cosmic justice[/i].
With our increasing roster of spells, we've also refreshed the spell selection UI with new panels - no more side-scrolling!
[h1]New Torn - New Hunger[/h1]
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[i]New foes lurk around every corner - The Hollows host a new Splice Elite alongside a minor Raving, Splice, and Tangent.[/i]
[h1]Tuning The Torn![/h1]
[i]"Our goal is for difficulty to be a better partner for player power - keeping focus on the best dynamic relationships of the game."[/i]
We're continuing toward this ever-evolving goal with targeted adjustments to the Torn. We're knocking 10-20% of their health off from the get go, then (based on Binding level) scaling them up more throughout a Tome. Multiplayer scaling for the Torn has also been significantly reduced - quickmatchers, rejoice!
Overall, we're looking for both a smoother escalation of Torn power in the moment to moment gameplay and a satisfying challenge that respects the power bumps from increasing Binding levels. The full details await in the patch notes below - please continue to share your feedback on balance as you combat the Torn!
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We've had a blast working on [b]Chapter V: The Hollows[/b] - exploring the depths, fleeing from new foes, and FLINGING PLANETS INTO THE SKY... As always, we're eager to learn about your experiences in [i]Vellum[/i] - now it's your turn to brave [b]The Hollows[/b]!
- [i]The Vellum Team[/i]
[h1]Chapter V: The Hollows - Full Patch Notes[/h1]
[h2]Features[/h2]
[h3]The Hollows
[/h3]
- Introducing a new biome: [b]The Hollows[/b]
- 5 New Combat Arenas
[h3]New Spender Spell: Eclipse[/h3]
- Damage: 20/s
- Mana Cost: 2
- Warp in a [b]Planet[/b] to [b]overshadow[/b] your foes for 15s.
- Maximum 4 Planets upheld at once.
[h3]New Torn[/h3]
- [b]Elite Splice: The Wringer[/b]
- [b]Splice: Wrangler[/b]
- [b]Raving: Raptor[/b]
- [b]Tangent: Glint[/b]
[h3]Notable Quality of Life[/h3]
- Revisited the Spell Selection interface to accommodate an increased roster of Spells
[h2]Gameplay & Balance[/h2]
- Torn Health modifier in multiplayer decreased by 20% (3 player), 25% (4 player)
- Boss health reduced by 10%
- Non-Boss Torn health reduced by 20%
- Chapter-to-chapter Torn scaling increased by 0.5% per Binding Level
- Chapter-to-chapter Torn scaling in multiplayer reduced by 2%
- Torn damage multiplier in multiplayer reduced to 150% (was 175%)
- [b]Tome: Illegible[/b] boss health values adjusted to start lower and get higher
- [b]Inscription: Concrete Quills[/b] (New) Reduces knockback effects against you by 25%. (Replaces On The Wind - Gain 25% speed while airborne.)
- [b]Signature Spell: Pink[/b] now has an increased grace period to reduce unintentional double-casts
- Self-Revive is now bound to interact (was bound to Signature Spell)
- [b]Signature Ink: Green[/b] Inkling can now move in between Casts while transformed (dev note: our buddy could root themselves by casting too quickly)
[h2]Interfaces & Fixes[/h2]
- New Interface for Spell Selection
- Added a setting to toggle Danger Sound Effects
- Floating Combat Text performance and clarity improvements
- Tome: Rivals has new icons, and now plays a sound when reaching maximum stacks of Unrivaled
- [b]Generator Spell: Foil[/b] now shows the correct preview video
- [b]Generator Spell: Draw[/b] now shows the current spread stacks as a negative status effect
- Adjusted filtering for Draw Pages of Power
- Pink VFX should now appear correctly when spending Pink Mana
- Several Inscription description texts have been reworded
- Increased priority for audio indicating your next spell Flourishes
- Fixed a bug allowing Scribes to place more than one Atlas
- Updated Skyboxes for various maps
- UI performance improvement
- Fixed visuals for the Ascending sequence
- Fixed various typos
- Improved support for DX12