Dive into the magic tomes of Vellum, a cooperative action roguelike. Discover pages of increasing power, sling ink-infused spells, and choose how your foes evolve - as a group or solo!
[h1]Interlude Patch: Full House
[/h1]
Good day, Scribes! Welcome to our [i]ninth[/i] update, [b]Interlude Patch: Full House[/b] - introducing multiplayer [b]Quickmatch[/b], the burst-fire spell [b]Draw[/b], [b]Interface Pings[/b], and more!
We've been openly talking about public games since the launch of [i]Vellum[/i] Early Access, often with the underlying goal of maintaining the best foundation for positive, shared experiences. This is a heavily-requested feature that opens some exciting new doors for Vellum.
Don't forget to keep an eye on the [i]Vellum Roadmap[/i] in-game to keep up with our progress (and catch a glimpse of what might lurk in the shadows ahead)!
[h2]Quickmatch - A Legendary Study Group[/h2]
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Band together as a team of up to 4 Scribes to push back the Torn! New multiplayer options are available from the Main Menu.
[b]Quickmatch[/b] - Enter an open, Public Lobby in the Illuminated Library.
[b]Create Game[/b] - Choose to create a Public or Private Lobby (Private is open only to Friends/Invite/Room Code)
There are also lobby tools available to the host: Inactivity Kick toggle, Public Room toggle, and individual player kicks.
[h2]New Spell - Draw[/h2]
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[b]Draw[/b] now has a seat at the Generator Spell table! Our new triple burst-fire spell deals a Hand of Cards (at high speeds) to cut your foes - however, casting too quickly in succession will widen the spread.
How will you [i]deal[/i] with this new Generator? Let us know if it [i]suits[/i] you! Card pun!
[h2]Interface Pings and Communication Feed![/h2]
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[i]"Sharing the joys of discovery and the burden of challenge is core to the Vellum multiplayer experience."[/i]
We dropped this gem of a line in the previous Interlude Patch when introducing the new Ping Rework - with today's patch we get to push further toward that thesis with the new [b]Interface Ping[/b] system.
In combination with a new [b]Communication Feed[/b], Interface Pings now allow Scribes to communicate where their focus is by pinging areas of the UI itself. This is especially handy for game setup (for example, you can now see and ping your lobby's [i]Attunement[/i] goals in Binding Select). Most items with a tooltip are able to be pinged, as well as buttons to move the game along:
[i]Fletch is ready to continue[/i]
[h2]Performance & More[/h2]
[b]Interlude Patch: Full House[/b] doesn't have John Stamos, but it [i]does[/i] have the next best thing - [b]Improved Performance[/b]! In addition to dramatically improving Library rendering performance, we've introduced a new setting, [i]FSR Upscaling[/i], that will allow for improved performance elsewhere in addition to extra customization across the Quality/Performance spectrum. We're very interested in hearing how these settings impact your play experience - [i]please share your feedback with us[/i]!
On the gameplay side, we've added a few new [b]Pages of Power[/b] for the [b]Jot[/b] spell to start deepening its build potential. We've also squashed some Orange-related bugs, added some size safety mechanisms, and many other bits and bobs you can review in the patch notes below.
Our journey continues into the next big update - [b]Chapter V: The Hollows[/b]! Your feedback continues to aid our process, combat our writer's block, and provide unique perspectives. With Quickmatch arriving today, we're not only looking forward to hearing more from you - [b][i]we're honestly pumped to go play together[/i][/b]!
- The Vellum Team
[h1]Interlude Patch: Full House - Full Patch Notes [/h1]
[h2]Features[/h2]
[h3]Quickmatch Multiplayer[/h3]
- Players may now join open Public Lobbies from the Main Menu
- Players may now create Public or Private Lobbies from the Main Menu
-- [b]Public Lobby[/b]: While in the Library, joinable by anyone via Quickmatch
-- [b]Private Lobby[/b]: Only joinable by Friends/Invite/Room Code
- New Lobby control options for Host: Inactivity Kick toggle, Public Room toggle, Individual kick
- Public rooms with inactive Hosts will automatically be set to Private after a period of time
- Players removed from multiplayer games [i]will receive partial rewards[/i] when returning to the Library
[h3]New Generator Spell: Draw[/h3]
- Damage: 13
- Deal a Hand of Cards to cut foes. Increases spread when cast in quick succession.
[h3]Interface Ping and Communication Feed[/h3]
- Many Interface items are now able to be pinged
- Pinged items will now appear in the Communication Feed
[h2]Gameplay & General[/h2]
- [b]Spell: Jot[/b] has new Pages of Power to unlock!
- FSR Options are now available in the Settings menu
- Scribe Attunement levels will appear around the Binding setup Interface (can be pinged)
- [b]Tome: The Last Stand of Pen and Ink[/b] should no longer allow improper Atlas behaviors
- [b]Spell: Concoct[/b] will now be cast in the appropriate direction when invoked by a Page of Power
- [b]Font Power: From The Rich[/b] should now properly generate Orange Mana
- [b]Page of Power: I Choose You![/b] should no longer send Inklings to parts unknown
- Torn Page: Primary Absorption will no longer inhibit Inkling or Atlas damage
- Entities now have a safer minimum size
- Select Previous Bindings controller input is now Left Stick click (was Right Stick)
- Orange Signature Ink should now be properly selectable with controller in the Scriptorium
- Endgame stats now use punctuation for extra clarity
- Fixed an error with endgame damage stat totals (yet somehow I still deal the least damage?!)
- Codex UI improvements
- Performance improvements for projectiles piercing environment
- Adjusted point of interest labels in Library
- Performance improvements to the Illuminated Library
- Navigation improvements to the Illuminated Library