Dive into the magic tomes of Vellum, a cooperative action roguelike. Discover pages of increasing power, sling ink-infused spells, and choose how your foes evolve - as a group or solo!
[h1]Machinations - Overview[/h1]
Welcome, Scribes!
[b]Chapter IV: Machinations[/b] arrives to put [b]ORANGE[/b] on the map! We also add a new [i]Movement Spell[/i], [i]Suggested Reading Loadout Bonuses[/i], [i]Arachnophobia Mode[/i], and more! Our Early Access journey continues, as outlined below:
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[h2]Orange Ink - An Atlas of Your Domain[/h2]
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[b]Orange[/b] is the Ink of [b]area dominance[/b]; deploy your [b]Atlas[/b] - then empower it while exerting your combined strength! Establish your place of power and push back the Torn with strategy!
[b]ATLAS[/b] - Place a persisting turret to attack visible foes and provide Barrier to nearby Scribes.
[b]SURVEY[/b] - Damage from Scribe Spells generates Survey. Depositing Survey will empower Atlas and decay over time.
[b]SCOUR[/b] - Spenders that consume Orange Mana cause [b]Atlas[/b] to [b]Scour[/b] - damaging all visible foes.
[b]DEPLOY & PROJECTION[/b] - Your Signature Spell will deploy Atlas (which can then be picked up with [i]Interact[/i]). Once deployed, your Signature Spell designates a firing angle for [b]Atlas[/b] to emit a [b]map-wide beam[/b] of unlimited range.
Orange also comes with a healthy selection of [i]Pages of Power[/i], [i]Inscriptions[/i], [i]Signature Challenges[/i], [i]Cosmetic Rewards[/i], [i]Daily Quests[/i], and a [i]Steam Achievement[/i]. Welcome to the wide, [i]encompassing[/i] world of Orange Ink!
[h2]Movement Spell - Vault[/h2]
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Reach new heights with [b]Vault[/b] - a new movement Spell to fling yourself upwards. Perfect for some aerial acrobatics or overcoming those tricky Vignettes!
[h2]Suggested Reading - New Quillmark Bonuses[/h2]
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In [i]Vellum[/i], the choices are many and potentials vast... [i]Indecision, begone![/i] The Quest Board in the Illuminated Library has expanded as [b]Chapter IV[/b] introduces a rotating selection of [i]Suggested Reading Bonuses[/i]. Mending the specified Tome or using the specified Spell will award bonus Quillmarks - speeding up Ink Level research or helping to incentivize trying out new things in new places!
[h2]New Feature - Arachnophobia Mode[/h2]
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We've heard feedback about the many-legged members of the Torn roster and added a new Arachnophobia toggle to [i]Vellum's[/i] options. This [b]blobifies[/b] the Spiders, Scorpions, Pumpkin Summons, and Fractalux.
[h2]Tuning and Planning[/h2]
We're continuing to make small adjustments around balance in the world of [i]Vellum[/i]. Following the difficulty increase, we've been making small nudges here and there - but are generally happy with the direction we're headed! Today's tuning is rather light, with adjustments to [b]Burstbugs[/b], a buff to [b]Passage[/b], and reduced costs of many [b]Font Powers[/b] in the general pool.
A bit of info on the future - one of our goals we're taking steps toward is [b]Public Matchmaking[/b]. Last update, we welcomed a ping overhaul to start setting up more organic team communication. Today's update brings behind the scenes lobby infrastructure and an optional inactivity timer. There are still some challenges ahead for the best matchmade [i]Vellum[/i] experiences, but we're excited to be making steady progress!
Like all of our updates, [b]Chapter IV: Machinations[/b] is heavily aided by the feedback of our players! Thank you for your continued enthusiasm and discussions, Scribes - we can't wait for you to experience this brand new Chapter!
- The Vellum Team
[h1]Chapter IV: Machinations - Full Patch Notes[/h1]
[h2]Features[/h2]
[h3]Signature Ink: Orange[/h3]
- [b]Atlas[/b] - You are equipped with a deployable Atlas, a persisting turret. When placed, Atlas attacks visible foes and provides Barrier to nearby Scribes.
- [b]Passive - Survey[/b]: Damage from your Spells generates Survey. Deposit Survey to empower Atlas damage and attack speed for a time.
- [b]Mana - Scour[/b]: When a Spender consumes Orange Mana, Atlas will Scour - damaging all visible foes.
- [b]Signature - Placement[/b]: Hold & Release: Deploy Atlas at the designated location when released. Interact with Atlas to reclaim it, refunding Survey.
- [b]Signature - Projection[/b]: Hold & Release: Designate a firing direction for Atlas, unleashing a map-wide beam when released.
- New Orange Pages of Power, Inscriptions, Signature Challenges, Cosmetic Rewards, Daily Quests, Steam Achievement
[h3]New Movement Spell: Vault[/h3]
- Cooldown: 3s
- Launch upwards with a burst of force.
[h3]Suggested Reading[/h3]
- Tomes and Spells can now be "Suggested Reading", granting a Quillmark bonus if selected for the next run. This bonus cycles after each Tome.
[h3]New Settings[/h3]
- [b]Arachnophobia Mode[/b]: blobifies the visuals of: Spiders, Scorpions, Pumpkin Summons, Fractalux
- Pause Menu now has a toggle-able Inactivity Timer in multiplayer rooms (60s before removed from room)
[h2]Gameplay, General, And Fixes[/h2]
- Reduced the cost of the following Font Powers: [b]Assassin Bureau, Out of the Blue, Ruin on the Mountainside, Spirit of the Blizzard, Spirit of the Tempest, Mana Motes, Temporal Motes, Ballista, Brief Immunity, Ink By The Barrel[/b]
- [b]Spender Spell: Passage[/b] persisting damage has a 33% chance to activate add-on effects (was 0%)
- [b]Spender Spell: Passage[/b] hourglass flight speed increases over time
- [b]Splice: Burstbug[/b] now knocks Scribes back when bursting
- Adjusted various beneficial knockback-reducing powers to only affect negative effects
- Notification toasts (yum) now appear for players joining/leaving multiplayer rooms
- The upper righthand Tome progress tracker now shows Vignettes
- The Tome map panel in book menu now shows Vignettes
- Added a new indicator when two Page choices happen back to back
- Adjusted colors slightly for Scribe revive progress HUD elements
- Added post-game damage tracking for several items
- Added new Steam Achievement for Pink Signature Ink
- [b]Page of Power: I Choose You![/b] should now work properly with [b]Green Thumb[/b]
- [b]Page of Power: Guardian of the Cycle[/b] adjusted visuals
- [b]Vignette: Tundra Pass[/b] visual adjustment
- [b]Vignette: Crystal Divination[/b] collision adjustments
- [b]Bonus Objective: Hubris[/b] should correctly end in multiplayer
- Various typo fixes