Holomento is an Indie Permadeath Action-RPG focusing on the dangerous quest of passing through the mysterious Eventide Hollow – and rebuilding it step by step.
Hello travelers!
Today I'm excited to share Holomento Alpha 0.4.40!
This update comes packed with a ton of exciting features, reworks and balance changes helping us to prepare for Early Access! A few are summarized below:
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[*] Explore a completely reworked Central Valley overgrown by the roots of the Maledictum!
[*] Compete for your spot on the top of the Steam leaderboards with Daily Journeys!
[*] Experience rebalanced combat featuring melee updates, bow updates, and new hitstun mechanics!
[*] Enjoy the newly optimized zones system that improves framerate throughout the game by 50%+!
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You can read the full patch notes below!
For more information on planned features coming in future patches, check out the [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Holomento Roadmap[/url]!
[img]{STEAM_CLAN_IMAGE}/38168200/e228896c9a6dfa2bce934408950963e925f89aaf.gif[/img]
[img]{STEAM_CLAN_IMAGE}/38168200/f4a63df44000f944dabdd651cf9d156ca5a1b524.png[/img]
[img]{STEAM_CLAN_IMAGE}/38168200/247816fb55194bd27bf7a51454de9b7f9a017a39.png[/img][h3]Daily Journeys and Seeded Journeys[/h3]
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[*] Added Daily Journeys that reset at midnight UTC.
[*] Daily Journeys select a random Traveler Class, Starting Location, Items and Consumables that are the same for all players on a given day.
[*] Added Daily Journey option to Title Screen with countdown timer to reset.
[*] Added seeds to every new journey. The seed can be specified during the class selection screen. If not specified, a random seed will be generated.
[*] An internet connection is required to play a daily journey.
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[h3]Steam Integrations[/h3]
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[*] You will now be greeted by your Steam username at the Title screen.
[*] Added Steam Leaderboards for Daily Journeys.
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[h3]Other Additions[/h3]
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[*] Added particles and SFX for walking through shallow water
[*] Added SFX for when enemies spawn
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[img]{STEAM_CLAN_IMAGE}/38168200/25bb0acf229353b32cf98d091a57849c5c066dc0.png[/img]
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[*] Significantly increased combo timing windows to make combos more fluid
[*] Traveler can now roll out of combos using the same combo window as attacks
[*] Added static spawns to Overworld. Reduced the number of locations featuring unlimited enemy spawns.
[*] Unlimited enemy spawning zones now wait until most enemies that have spawned have been defeated before spawning more.
[*] Nearby enemies are now pushed back during melee. Pushback amount is based on weapon type, attack animation and distance to the nearest enemy.
[*] Bows can now be fired at any time after they have been drawn to 25% power or more. Damage and arrow speed scale with the amount the bow has been drawn.
[*] Arrow pull time has been reduced (25%)
[*] Default draw time has been increased (100%)
[*] Wooden bow damage increase [10 -> 15]
[*] Wooden bow projectile speed increase [1 -> 1.25]
[*] Piercing Light Damage increase [12 -> 20]
[*] Piercing Light projectile speed decrease [2 -> 1.75]
[*] Updated and simplified arrow trails. Added arrow impact particles.
[*] Added VFX to indicate when an arrow has been fully pulled back.
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[img]{STEAM_CLAN_IMAGE}/38168200/e98561e394c14b4612187bef5cd47140a53c4a2a.png[/img]
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[*] Removed the "Press any button to continue" screen to fix a bug where you couldn't proceed.
[*] Fixed a bug where doors that were supposed to reset every new journey wouldn't reset
[*] Enemies no longer attack immediately out of knockback or stuns
[*] Fixed a bug where arrows would be shown for non-bow projectiles
[*] Fixed a bug where the crosshairs wouldn't properly line up with where you are aiming.
[*] Fixed a bug where mushrooms wouldn't take damage
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[img]{STEAM_CLAN_IMAGE}/38168200/73f16ab6806f2d5474d02fd821926458d241a6c0.png[/img]
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[*] Drastically Improved performance by splitting central valley into several sub-areas
[*] Drastically Improved performance by reducing material quality of lower LOD foliage at far distances
[*] Improved performance by disabling tick on objects that don't update
[*] Improved performance by disabling shadows on objects that are already veiled in shadow
[*] Improved performance by reducing default ambient occlusion quality
[*] Added dynamic navigation for enemy AI to reduce load times and allow runtime areas (dungeons)
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[img]{STEAM_CLAN_IMAGE}/38168200/a9a4e4c02c6309d434fa824dfc8391bde5cfccee.png[/img]
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[*] Having multiple abilities and swapping abilities is currently bugged. Sometimes abilities will disappear and sometimes they will appear on the wrong slot.
[*] Item descriptions and stats are bugged in the popup window that appears when standing near an item that can be picked up.
[*] Temporarily forced weather to always sunny to prevent several weather related bugs
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[h3][url=http://discord.gg/FbaQ8zJ]Discord[/url] | [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Roadmap[/url] | [url=https://holomento.com/holomento-issue-tracking/]Report Bugs[/url][/h3]
[img]{STEAM_CLAN_IMAGE}/38168200/f4a63df44000f944dabdd651cf9d156ca5a1b524.png[/img]