Holomento Alpha 0.4.40

Holomento

Holomento is an Indie Permadeath Action-RPG focusing on the dangerous quest of passing through the mysterious Eventide Hollow – and rebuilding it step by step.

Hello travelers! Today I'm excited to share Holomento Alpha 0.4.40! This update comes packed with a ton of exciting features, reworks and balance changes helping us to prepare for Early Access! A few are summarized below: [list] [*] Explore a completely reworked Central Valley overgrown by the roots of the Maledictum! [*] Compete for your spot on the top of the Steam leaderboards with Daily Journeys! [*] Experience rebalanced combat featuring melee updates, bow updates, and new hitstun mechanics! [*] Enjoy the newly optimized zones system that improves framerate throughout the game by 50%+! [/list] You can read the full patch notes below! For more information on planned features coming in future patches, check out the [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Holomento Roadmap[/url]! [img]{STEAM_CLAN_IMAGE}/38168200/e228896c9a6dfa2bce934408950963e925f89aaf.gif[/img] [img]{STEAM_CLAN_IMAGE}/38168200/f4a63df44000f944dabdd651cf9d156ca5a1b524.png[/img] [img]{STEAM_CLAN_IMAGE}/38168200/247816fb55194bd27bf7a51454de9b7f9a017a39.png[/img][h3]Daily Journeys and Seeded Journeys[/h3] [list] [*] Added Daily Journeys that reset at midnight UTC. [*] Daily Journeys select a random Traveler Class, Starting Location, Items and Consumables that are the same for all players on a given day. [*] Added Daily Journey option to Title Screen with countdown timer to reset. [*] Added seeds to every new journey. The seed can be specified during the class selection screen. If not specified, a random seed will be generated. [*] An internet connection is required to play a daily journey. [/list] [h3]Steam Integrations[/h3] [list] [*] You will now be greeted by your Steam username at the Title screen. [*] Added Steam Leaderboards for Daily Journeys. [/list] [h3]Other Additions[/h3] [list] [*] Added particles and SFX for walking through shallow water [*] Added SFX for when enemies spawn [/list] [img]{STEAM_CLAN_IMAGE}/38168200/25bb0acf229353b32cf98d091a57849c5c066dc0.png[/img] [list] [*] Significantly increased combo timing windows to make combos more fluid [*] Traveler can now roll out of combos using the same combo window as attacks [*] Added static spawns to Overworld. Reduced the number of locations featuring unlimited enemy spawns. [*] Unlimited enemy spawning zones now wait until most enemies that have spawned have been defeated before spawning more. [*] Nearby enemies are now pushed back during melee. Pushback amount is based on weapon type, attack animation and distance to the nearest enemy. [*] Bows can now be fired at any time after they have been drawn to 25% power or more. Damage and arrow speed scale with the amount the bow has been drawn. [*] Arrow pull time has been reduced (25%) [*] Default draw time has been increased (100%) [*] Wooden bow damage increase [10 -> 15] [*] Wooden bow projectile speed increase [1 -> 1.25] [*] Piercing Light Damage increase [12 -> 20] [*] Piercing Light projectile speed decrease [2 -> 1.75] [*] Updated and simplified arrow trails. Added arrow impact particles. [*] Added VFX to indicate when an arrow has been fully pulled back. [/list] [img]{STEAM_CLAN_IMAGE}/38168200/e98561e394c14b4612187bef5cd47140a53c4a2a.png[/img] [list] [*] Removed the "Press any button to continue" screen to fix a bug where you couldn't proceed. [*] Fixed a bug where doors that were supposed to reset every new journey wouldn't reset [*] Enemies no longer attack immediately out of knockback or stuns [*] Fixed a bug where arrows would be shown for non-bow projectiles [*] Fixed a bug where the crosshairs wouldn't properly line up with where you are aiming. [*] Fixed a bug where mushrooms wouldn't take damage [/list] [img]{STEAM_CLAN_IMAGE}/38168200/73f16ab6806f2d5474d02fd821926458d241a6c0.png[/img] [list] [*] Drastically Improved performance by splitting central valley into several sub-areas [*] Drastically Improved performance by reducing material quality of lower LOD foliage at far distances [*] Improved performance by disabling tick on objects that don't update [*] Improved performance by disabling shadows on objects that are already veiled in shadow [*] Improved performance by reducing default ambient occlusion quality [*] Added dynamic navigation for enemy AI to reduce load times and allow runtime areas (dungeons) [/list] [img]{STEAM_CLAN_IMAGE}/38168200/a9a4e4c02c6309d434fa824dfc8391bde5cfccee.png[/img] [list] [*] Having multiple abilities and swapping abilities is currently bugged. Sometimes abilities will disappear and sometimes they will appear on the wrong slot. [*] Item descriptions and stats are bugged in the popup window that appears when standing near an item that can be picked up. [*] Temporarily forced weather to always sunny to prevent several weather related bugs [/list] [h3][url=http://discord.gg/FbaQ8zJ]Discord[/url] | [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Roadmap[/url] | [url=https://holomento.com/holomento-issue-tracking/]Report Bugs[/url][/h3] [img]{STEAM_CLAN_IMAGE}/38168200/f4a63df44000f944dabdd651cf9d156ca5a1b524.png[/img]