Holomento is an Indie Permadeath Action-RPG focusing on the dangerous quest of passing through the mysterious Eventide Hollow – and rebuilding it step by step.
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Hello travelers!
Today I'm excited to share Holomento Early Access 0.6.1!
This update features lots of exciting new features including:
[list]
[*] New Traveler Camps throughout each region of the Hollow
[*] Fast Travel system to allow travel to previously visited locations (during a single journey)
[*] Revive System to respawn at the nearest recently visited camp after death
[*] Autumn Limited Time Event visuals
[*] New Overworld Miniboss
[*] Updated Class Selection Screen
[*] New items, NPC updates, puzzles and lots more!
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You can read the full patch notes below!
For more information on planned features coming in future patches, check out the [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Holomento Roadmap[/url]!
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[img]{STEAM_CLAN_IMAGE}/38168200/247816fb55194bd27bf7a51454de9b7f9a017a39.png[/img][h3]Traveler Camps, Fast Travel and Revive System[/h3]
[list]
[*] Added traveler camps to most regions of the Hollow. These camps are a great place to rest, see what other travelers have to say, fast travel to other camps and in dire situations - act as a respawn point.
[*] Added Frigid Fjord Camp
[*] Added Central Valley Camp
[*] Added East Valley Camp
[*] Added Autumn Forest Camp
[*] Added Eastern Temple Camp
[*] Added Lush Valley Camp
[*] Added Desert Camp
[*] Visiting a camp for the first time during a journey will unlock that camp as a fast travel location (for that journey only)
[*] Added a Traveler NPC to each camp that allows fast travel by horse. Speak to them to open the fast travel map.
[*] Fast traveling costs some money based on the distance. Traveler can't fast travel to the camp they are currently at.
[*] On death, all accessories and 50% of a traveler's money is dropped
[*] Travelers can now revive during the death screen and walk back to the location they died at to retrieve their accessories and dropped money
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[h3]New Class Selection Screen[/h3]
[list]
[*] Updated the Greatwood Bridge area visually and added a one-way gate shortcut
[*] The Class Selection Screen is now a part of the main menu and no longer requires a loading screen to navigate between the two
[*] Class Selection now takes place in front of the Greatwood Bridge in the Central Valley
[*] Changing the journey start location no longer changes the background of the class selection screen but instead updates a map indicating the shortest journey route from start to finish.
[*] The area around the traveler during class selection is now themed based on the time of year (currently Autumn themed)
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[h3]New Map System[/h3]
[list]
[*] A simple map has been added to the tab menu (this map will be updated and expanded in future updates)
[*] The map shows all visited regions of the Hollow, the current journey end location, the traveler's current location, all discovered towns, traveler camps and dungeons.
[*] Selecting a map element will show the name of that element
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[h3]New Items and Abilities[/h3]
[list]
[*] Added the "Iron Horseshoe" item that gives +1 luck (must be unlocked)
[*] Added "Lucky's Horseshoe" item that gives +2 luck (must be unlocked)
[*] Added the "Miner's Pickaxe" accessory that increases stone pickup by 50% (must be unlocked)
[*] Added the "Woodcutter's Axe" accessory that increases wood pickup by 50% (must be unlocked)
[*] Added the "Paver's Trowel" accessory that increases brick pickup by 50% (must be unlocked)
[*] Added the Setter's Scribe accessory that increases tile pickup by 50% (must be unlocked)
[*] Added the "Bolt of the Gods" that gives the smite ability (damages all enemies by 25% and bosses by 5%) [must be unlocked]
[*] Added the "Shield Generator" item and ability that shields the player from enemy projectiles while active
[*] Added the "Shielded Projectiles" passive that give player projectiles shields that destroy enemy projectiles.
[*] Added the "Ranged Shield Generator" item that grants its user the "Shielded Projectiles" passive
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[h3]New Miniboss - The Cha Demon[/h3]
[list]
[*] Added the Cha Demon
[*] Melee - The Cha Demon has a three punch combo attack that will send the Traveler backwards and flying if not dodged properly
[*] Ranged - The Cha Demon will call down lightning bolts from the sky onto the Traveler if attacked at a distance or hit by melee repeatedly
[*] The Cha Demon is a part of several boss pools throughout the overworld
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[h3]NPC Updates[/h3]
[list]
[*] Added a pathing system for some NPCs to walk
[*] Added a passive dialogue system that shows NPC dialogue when walking nearby
[*] Updated the NPC interaction UI
[*] Updated several NPCs throughout the world with these new systems
[*] Added two new Potion Cart locations in the Frigid Fjord and Coast of the Endless Sea
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[h3]Other Additions[/h3]
[list]
[*] Added several item unlock statues throughout the world
[*] Added several new puzzles throughout the world
[*] Added glowing wire indicators for some activation puzzles
[*] Added autumn theming in various locations throughout the world that are active from September 1st - November 1st
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[list]
[*] Reduced all enemy damage by 25%
[*] Reduced fall damage by 50%
[*] Enemies no longer drop locked items
[*] Reduced enemy potion drop rates by 25-50%
[*] Reduced amount of potions dropped by enemies to 1 (chance for 2 if enemy is legendary)
[*] Reduced most enemy item drop rates
[*] Expanded enemy drop pools
[*] Added item drops for minibosses
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[list]
[*] Fixed a bug where travelers wouldn't take fall damage while ragdolling
[*] Fixed a bug where the player could have negative health regen
[*] Added wire indicators for some activators in the overworld.
[*] Fixed collision bug at x:-92058 y:32451 z:1926
[*] Fixed trees at x: 13498, y: 12198, z: 3103
[*] Fixed a bug where spamming the interact key while fishing would restart the fishing minigame
[*] Fixed a fishing bug at x:32773 y:-22867 z:4678 (Autumn Forest)
[*] Fixed a collision bug when swimming through the central valley lake
[*] Fixed a bug where the interaction prompt would appear and stay after closing the tab menu
[*] Aiming now cancels idle animations
[*] Fixed a bug where locations weren't being discovered
[*] Fixed the "Locations Discovered" number on the Journey End and Death screens
[*] Fixed a bug where you would enter the coast of the endless sea while inside the sewer dungeon procedural rooms occasionally
[*] Fixed several bugs with the class selection screen
[*] Fixed a bug where slimes would ignore collision and clip through objects while navigating
[*] Fixed a bug where note and key text wouldn't disappear sometimes
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[h3][url=http://discord.gg/FbaQ8zJ]Discord[/url] | [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Roadmap[/url] | [url=https://holomento.com/holomento-issue-tracking/]Report Bugs[/url][/h3]
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