Holomento Hotfix Patch 0.5.08

Holomento

Holomento is an Indie Permadeath Action-RPG focusing on the dangerous quest of passing through the mysterious Eventide Hollow – and rebuilding it step by step.

[img]{STEAM_CLAN_IMAGE}/38168200/c80d8cae7d268459ea92a0ad81ca4caf063b6f42.jpg[/img] Hello travelers! Below are the patch notes for hotfix 0.5.08! For more information on planned features coming in future patches, check out the [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Holomento Roadmap[/url]! [img]{STEAM_CLAN_IMAGE}/38168200/247816fb55194bd27bf7a51454de9b7f9a017a39.png[/img] [list] [*] Added "Journey and Lifetime Stats" to the book/tab menu [*] Added the "Armored" Rat King variant [*] Added animation for picking up a relic [*] Added item icons for item cards [*] Updated item cards to hide stats if the item doesn't affect stats [*] Enemies now roll before projectiles reach them. When rolling, enemies won't impact projectiles. [/list] [img]{STEAM_CLAN_IMAGE}/38168200/e98561e394c14b4612187bef5cd47140a53c4a2a.png[/img] [list] [*] Fixed a bug where Desert Minibosses would spawn in the ground and not move [*] Fixed a bug where the traveler name and class were not being saved to the game save data [*] Fixed a bug where the contract completion window wouldn't show the correct rewards [*] Fixed a bug where greatsword stats wouldn't scale with weapon level [*] Updated text for the Evenfall Cistern to more accurately reflect how many floors there are [*] Fixed a bug where using a bow in hardmode prevents rolling until bow is fully charged [*] Fixed a bug where bows wouldn't reset charge after rolling [*] Added details for sewer dungeon miniboss rooms [*] Increased Rat King Base Health from 750 to 1000 [*] Fixed a bug where the "Journey complete" screen always showed 0km distance travelled [*] Fixed a bug where you could attack while ragdolled [*] Fixed a bug where you could aim while ragdolled [*] Fixed a bug where the locations discovered count on the journey end screen was inaccurate [*] Fixed a bug where the items discovered count on the journey end screen was inaccurate [*] Added controller support for run end screen [*] Changed the default controller input for using potions to RT [*] Fixed a bug where all arrows are fire type arrows [*] Fixed a bug where hitscan would not destroy traps [*] Fixed visuals for the tower on the coast of the endless sea [*] Fixed Giant's Head turning and updated visuals [/list] [h3][url=http://discord.gg/FbaQ8zJ]Discord[/url] | [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Roadmap[/url] | [url=https://holomento.com/holomento-issue-tracking/]Report Bugs[/url][/h3] [img]{STEAM_CLAN_IMAGE}/38168200/f4a63df44000f944dabdd651cf9d156ca5a1b524.png[/img]