Holomento Hotfix Patch 0.5.04

Holomento

Holomento is an Indie Permadeath Action-RPG focusing on the dangerous quest of passing through the mysterious Eventide Hollow – and rebuilding it step by step.

[img]{STEAM_CLAN_IMAGE}/38168200/c80d8cae7d268459ea92a0ad81ca4caf063b6f42.jpg[/img] Hello travelers! Below are the patch notes for hotfix 0.5.04! For more information on planned features coming in future patches, check out the [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Holomento Roadmap[/url]! [img]{STEAM_CLAN_IMAGE}/38168200/e98561e394c14b4612187bef5cd47140a53c4a2a.png[/img] [h3]New Features and General Bug Fixes[/h3] [list] [*] Added tutorial text for Evenfall and the Bank [*] Added tutorial for contract boards near the start of Eventide Pass [*] Fixed a bug where spamming the item pickup key would allow items to be picked up that were supposed to be swapped [*] Fixed a bug where the music would not properly update when traveling from the Autumn Forest to Eventide Hills [*] Removed knockback (stunlock) from wolves and rats attacks [*] Fixed a bug that allows infinite mining of stone with the pickaxe [*] Fixed a bug where you could get into the Autumn Forest without it being loaded [*] Fixed a bug where melee attacking giants heads made them float away [/list] [h3]Evenfall Cistern Dungeon New Features and Bug Fixes[/h3] [list] [*] Added large resource piles to the Rat Kings "treasure hoard" that can be picked up after he has been defeated [*] Reduced the frequency of dungeon doors not opening [*] Fixed a bug where you could complete a puzzle for unlimited rewards in the dungeon [*] Added magic lanterns as projectile homing targets to prevent puzzle softlocks [*] The Rat King can no longer attack or rotate during his death animation [/list] [h3]Contract Boards New Features and Bug Fixes[/h3] [list] [*] Added full controller support for contract boards [*] Fixed a bug where travlers could not attack or interact after opening the contract board [*] Fixed a bug where the traveler sometimes couldn't talk to NPCs (due to the contract board bug) [*] Fixed a bug where contract progress always showed as being 25% complete [/list] [h3]Talisman Weapon New Features and Bug Fixes[/h3] [list] [*] Talisman beams now reflect off of enemy shields and will slightly damage the traveler if hit [*] Fixed a bug where shooting dead enemies with the talisman beam would produce infinite items, money and experience [*] Fixed a bug where talisman beams would make mushroom enemies fire rapidly in succession [*] Fixed a bug where enemies would flinch every tick with the talisman beam [*] Fixed a bug where attacking enemies with shields would make them rapidly play a deflect animation [*] Fixed a bug where attacking enemies makes them rapidly roll [*] Fixed a visual bug where malurian talismans appeared doubled in the travelers hand [/list] [h3][url=http://discord.gg/FbaQ8zJ]Discord[/url] | [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Roadmap[/url] | [url=https://holomento.com/holomento-issue-tracking/]Report Bugs[/url][/h3] [img]{STEAM_CLAN_IMAGE}/38168200/f4a63df44000f944dabdd651cf9d156ca5a1b524.png[/img]