Holomento Hotfix Patch 0.5.06

Holomento

Holomento is an Indie Permadeath Action-RPG focusing on the dangerous quest of passing through the mysterious Eventide Hollow – and rebuilding it step by step.

[img]{STEAM_CLAN_IMAGE}/38168200/c80d8cae7d268459ea92a0ad81ca4caf063b6f42.jpg[/img] Hello travelers! Below are the patch notes for hotfix 0.5.06! For more information on planned features coming in future patches, check out the [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Holomento Roadmap[/url]! [img]{STEAM_CLAN_IMAGE}/38168200/247816fb55194bd27bf7a51454de9b7f9a017a39.png[/img] [h3]Game Difficulty Modes[/h3] Casual Difficulty [list] [*] Money and Resources are NOT dropped on death. [*] Enemies tend to be weaker. [/list] Normal Difficulty [list] [*] Money and Resources dropped on death. [*] Enemies are varied. [/list] Hard Difficulty [list] [*] Money and Resources dropped on death. [*] Enemies are more difficult. [*] Rolling uses stamina. [/list] [img]{STEAM_CLAN_IMAGE}/38168200/e98561e394c14b4612187bef5cd47140a53c4a2a.png[/img] [h3]Rat King Changes and Bug Fixes[/h3] [list] [*] Increased Rat King base health [*] Updated Rat King movement to prevent clipping inside cliffs and rocks [*] Fixed a bug where the Rat King wouldn't perform his noxious breath attack correctly [*] Decreased overall time between Rat King attacks [*] Updated pathfinding for Rat King waterfall attack [/list] [h3]Combat Changes and Bug Fixes[/h3] [list] [*] Updated enemy healthbars so they don't appear to have 0 health while still alive [*] Added cooldown for multi-hitting melee damage on bosses and enemies [*] Added animation for enemy healthbars when enemies die [*] Added animation for health being chipped away on enemy and boss healthbars [/list] [h3]Rolling and Dodging Changes and Bug Fixes[/h3] [list] [*] Travelers can now dodge through enemies and won't get stuck on their hitboxes [*] Increased dodge animation speed while aiming [*] Fixed a bug where sometimes dodging out of attacks would make you dodge awkwardly in-place. [*] Improved overall dodging feel and speed while in combat [*] Travelers can now dodge/roll out of being staggered/knocked back [/list] [h3]Miscellaneous[/h3] [list] [*] Fixed a bug where Bone Traps weren't despawned when traveling to different areas [*] Fixed a bug where Dungeon Keys weren't despawned when traveling between different floors [*] Fixed a bug where spawned items weren't despawne when traveling between different floors and areas [*] Fixed the texture for spawning in desert rats [*] Added new skull indicators for enemy difficulty (levels 1-5) [/list] [h3][url=http://discord.gg/FbaQ8zJ]Discord[/url] | [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Roadmap[/url] | [url=https://holomento.com/holomento-issue-tracking/]Report Bugs[/url][/h3] [img]{STEAM_CLAN_IMAGE}/38168200/f4a63df44000f944dabdd651cf9d156ca5a1b524.png[/img]