Holomento is an Indie Permadeath Action-RPG focusing on the dangerous quest of passing through the mysterious Eventide Hollow – and rebuilding it step by step.
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Hello travelers!
Below are the patch notes for hotfix 0.5.06!
For more information on planned features coming in future patches, check out the [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Holomento Roadmap[/url]!
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[h3]Game Difficulty Modes[/h3]
Casual Difficulty
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[*] Money and Resources are NOT dropped on death.
[*] Enemies tend to be weaker.
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Normal Difficulty
[list]
[*] Money and Resources dropped on death.
[*] Enemies are varied.
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Hard Difficulty
[list]
[*] Money and Resources dropped on death.
[*] Enemies are more difficult.
[*] Rolling uses stamina.
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[h3]Rat King Changes and Bug Fixes[/h3]
[list]
[*] Increased Rat King base health
[*] Updated Rat King movement to prevent clipping inside cliffs and rocks
[*] Fixed a bug where the Rat King wouldn't perform his noxious breath attack correctly
[*] Decreased overall time between Rat King attacks
[*] Updated pathfinding for Rat King waterfall attack
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[h3]Combat Changes and Bug Fixes[/h3]
[list]
[*] Updated enemy healthbars so they don't appear to have 0 health while still alive
[*] Added cooldown for multi-hitting melee damage on bosses and enemies
[*] Added animation for enemy healthbars when enemies die
[*] Added animation for health being chipped away on enemy and boss healthbars
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[h3]Rolling and Dodging Changes and Bug Fixes[/h3]
[list]
[*] Travelers can now dodge through enemies and won't get stuck on their hitboxes
[*] Increased dodge animation speed while aiming
[*] Fixed a bug where sometimes dodging out of attacks would make you dodge awkwardly in-place.
[*] Improved overall dodging feel and speed while in combat
[*] Travelers can now dodge/roll out of being staggered/knocked back
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[h3]Miscellaneous[/h3]
[list]
[*] Fixed a bug where Bone Traps weren't despawned when traveling to different areas
[*] Fixed a bug where Dungeon Keys weren't despawned when traveling between different floors
[*] Fixed a bug where spawned items weren't despawne when traveling between different floors and areas
[*] Fixed the texture for spawning in desert rats
[*] Added new skull indicators for enemy difficulty (levels 1-5)
[/list]
[h3][url=http://discord.gg/FbaQ8zJ]Discord[/url] | [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Roadmap[/url] | [url=https://holomento.com/holomento-issue-tracking/]Report Bugs[/url][/h3]
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