Hello travelers!
Today Holomento Alpha 0.4.50 goes live!
This update focuses on improving the user interface, quality of life for several gameplay aspects and replacing the player leveling system with a slot-based item leveling system!
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[*] New "Tab Menu" User Interface featuring stats, collections and ability swapping
[*] Overhauled user interface for item interactions
[*] New Slot Item Leveling and Experience System
[*] 50+ New Items
[*] Many QOL bug fixes and changes
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You can read the full patch notes below!
For more information on planned features coming in future patches, check out the [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Holomento Roadmap[/url]!
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[h3]New Items and Leveling System[/h3]
Items now level instead of the traveler.
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[*] Added over 50+ new items including new and improved weapons, various tiers of armor and more
[*] Items that fall under the Head, Chest, Hands, Legs, Feet and Weapon slots are now categorized from levels 1-5. All other items are now categorized as accessories.
[*] Added the magic gloves item to replace the default mage hands weapon type (Wanderer Default)
[*] When an item levels up it is automatically upgraded to the next tier of that item. For example, when a Level 1 Worn-Out Revolver gains enough experience to level up, it will become a Level 2 Revolver.
[*] Experience points are simultaneously distributed across all gear. For example, if the traveler receives 10 exp, each slot will receive 10 exp.
[*] Added enemy item drops
[*] Added new weapon models for most in-game weapons
[*] The wanderer's class now starts with a "Magic Glove" that has unique VFX for each of it's 5 weapon levels. The glove functions the same as the "fist" weapon type did before.
[*] Changed the melee animations and attacks for various ranged weapons. All weapons now have both ranged and melee attacks and animations.
[*] Expanded internal weapon enumerations and structs to prepare for 30+ unique weapon types in upcoming patches.
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[h3]New Traveler (Tab) Menu and UI Updates[/h3]
Experience an all-new traveler menu that's more responsive and intuitive than ever.
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[*] Added a new split-window tab menu
[*] The left menu displays the current stats, level and experience of each of the 6 slot items: weapon, head, chest, hands, legs and feet
[*] The right menu now represents the book and features 5 main tabs: Stats, Quests, Collections, Map and Abilities
[*] The stats page shows the travelers current stats and items. Hovering over an item will highlight it on the traveler and display the item stats and icon.
[*] Accessories visibility can now be toggled on/off from the stats tab by using the eye icon on an accessory item
[*] The quests page shows all quests the traveler has begun. Hovering a quest from the list will show a description of the quest. Clicking the quest will expand a dropdown timeline of all tasks required to complete the quest. Once a task is completed, it will be crossed out.
[*] The collections tab (currently) features several sub categories of collections including Items, Relics, Monsters, Notes and Achievements. For this update, the Items, Notes and Monsters sections are accessible.
[*] The map tab is a placeholder for a map that will be included in a future update.
[*] The abilities tab allows players to reorder abilities for ability slots 1-4.
[*] Simplified notifications for newly discovered items, monsters and notes.
[*] Updated UI box and border styles for item stats boxes, class selection borders, title screen borders, notification borders, tutorial borders and more.
[*] New Title Screen with a new (preview) text logo
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[h3]Updated Potions System[/h3]
[list]
[*] Potions dropped by enemies are now automatically added to the traveler's inventory
[*] Removed potion sizes and changed default potion selection controls to scroll wheel
[*] Updated potion buff particles
[*] Reduced the number of potions dropped by enemies
[*] Added a UI indicator for when potions are picked up
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[h3]Other Additions[/h3]
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[*] Cleaned up and added cliffs near the dock town area
[*] Added X and Y axis inversion options in the controls tab of the options menu
[*] Changed the FPS stat display to be a custom UI element to improve toggle responsiveness
[*] Simplified enemy healthbars to make them more readable
[*] Updated text lookup tables to prepare for future localization
[*] Added SFX to differentiate between a half-charged and full-charged bow shot
[*] Fully charged bows have an elemental SFX associated with the traveler's element
[*] Explosions no longer scale their size with damage (this lead to some very oversized explosions)
[*] Explosive projectiles fired by the player will no longer damage the player
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[img]{STEAM_CLAN_IMAGE}/38168200/e98561e394c14b4612187bef5cd47140a53c4a2a.png[/img]
[list]
[*] Abilities are now removed when an item is swapped or dropped.
[*] Fixed several bugs with abilities while loading a save game.
[*] Fixed a bug where "gun-fu melee" wouldn't target the correct position on enemies (and in some cases wouldn't target enemies at all).
[*] Fixed rolling animation bugs for all weapons
[*] Fixed a bug where hitscan weapons couldn't hit elementals
[*] Fixed a bug where players would get stuck between rocks at (-16717,-42542,-1462)
[*] Fixed a bug where players would get stuck in rock near docks(-2904, 23296, 1893)
[*] Fixed a bug where players would get stuck in the barn at (9756, -8044, 2102)
[*] Fixed a bug where players would get stuck between rocks at (7538, -1470, 2340)
[*] Fixed a bug where players would get stuck behind a rock at (67534, -1250, 1899)
[*] Fixed a bug where players would get stuck between rocks at (18623, 6772, 7575)
[*] Fixed broken collision at (17917, 3150, 6388) that prevented player from following path
[*] Fixed a bug where players could walk underwater at (50785, -27751, 7450)
[*] Fixed a bug where players would get stuck between the water and cliffs at (-79980, 74264, 112)
[*] Fixed a bug where players would get stuck in the ruins at (-68091, 69196, 5061)
[*] Fixed a bug where players would get stuck in the dragon bone at (-96806, 65214, 1598)
[*] Fixed a bug where players would get stuck near small ruins during the demo
[*] All enemies now despawn when entering a boss arena
[*] Fixed a bug where mushrooms are immortal
[*] Fixed the spawn location for enemy currency particle effects
[*] Fixed a bug where the xp counter would account for previous runs' xp.
[*] Fixed a bug where the "Exit without Saving" button sometimes wouldn't work
[*] Fixed several bugs with beam-weapon SFX
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[img]{STEAM_CLAN_IMAGE}/38168200/73f16ab6806f2d5474d02fd821926458d241a6c0.png[/img]
[list]
[*] Improved performance in user interfaces by optimizing item image loading
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[h3][url=http://discord.gg/FbaQ8zJ]Discord[/url] | [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Roadmap[/url] | [url=https://holomento.com/holomento-issue-tracking/]Report Bugs[/url][/h3]
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