Holomento - 🍂Autumn Islands Update🍂 (Version 0.6.2)

Holomento

Holomento is an Indie Permadeath Action-RPG focusing on the dangerous quest of passing through the mysterious Eventide Hollow – and rebuilding it step by step.

[img]{STEAM_CLAN_IMAGE}/38168200/c80d8cae7d268459ea92a0ad81ca4caf063b6f42.jpg[/img] [b]Hello Travelers![/b] Today I'm happy to share Holomento Early Access 0.6.2 -🍂Autumn Islands Update🍂! This update features lots of new gameplay elements and areas including: [list] [*] An expanded Autumn Forest and Eventide Pass Region [*] 4 new enemies and 1 new miniboss [*] The Autumn Islands Dungeon [*] The Watcher Dungeon Boss [*] New puzzle mechanics and puzzles throughout the overworld [*] Grindrails [*] UI updates [*] And lots more! [/list] [b]Check out the new trailer right here:[/b] [previewyoutube=TkDZpchD7q0;full][/previewyoutube] You can read the full patch notes below! For more information on planned features coming in future patches, check out the [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Holomento Roadmap[/url]! [img]{STEAM_CLAN_IMAGE}/38168200/f4a63df44000f944dabdd651cf9d156ca5a1b524.png[/img] [img]{STEAM_CLAN_IMAGE}/38168200/247816fb55194bd27bf7a51454de9b7f9a017a39.png[/img][h3]Expanded Autumn Forest, Eventide Pass and other Regions[/h3] [b]Eventide Pass Updates[/b] [list] [*] Added a new alternate journey route from the Eventide Pass through the Autumn Forest to reach the Central Valley [*] Added a new miniboss arena to the alternate route from Eventide Pass to the Autumn Forest [*] Added new shortcuts, chests, vases, hives and enemies to the Eventide Pass [*] Updated camera collisions on the Eventide Pass Bridge to make railings less frustrating [*] Added new puzzles to the Eventide Pass (including a guaranteed golden chest reward) [/list] [b]Autumn Forest Expansions and Updates[/b] [list] [*] Expanded the Autumn Region to the south and added the "Autumn Wilds" region [*] Added several puzzles and item unlocks to the Autumn forest [*] Updated Autumn Forest enemy spawns with new spawning pools including several new enemy types [*] Updated Autumn Forest enemy drops [*] Added new elevator shortcut between the Autumn Forest and Autumn Wilds [*] Added new cave featuring numerous enemy spawns and loot in the Autumn Wilds [*] Added the Autumn Islands in the distance to all overworld regions [*] Updated river meshes and lake depth in the Autumn Forest [*] Added several new shortcuts to the Autumn Wilds [*] Added grindrails to the Autumn Region [/list] [b]Other Region Updates[/b] [list] [*] Added unlockable grindrails to the desert for quicker traversal across the large region [*] Added a lighthouse and puzzle to the Central Valley [*] Added several projectile launcher puzzles throughout the overworld [/list] [h3]The Autumn Islands - Holomento's 3rd Dungeon[/h3] Added the Autumn Islands Dungeon featuring 10 unique puzzles and 3 alternate routes to experience them each [list] [*] Added starting islands with introductions to new puzzle mechanics [*] Added 10 dungeon islands and puzzles [*] Added new puzzle mechanics including projectile launcher, redirectors, flip-flop platforms, grindrails and more! [*] Added The Watcher's Domain island [*] Added The Autumn Islands Dungeon Completion mark for all classes [*] Added the Autumn Islands Dungeon Gem (Eternal Gem) and it's passive that grants all follower 50% increased damage [/list] [h3]The Watcher - Holomento's 3rd Dungeon Boss[/h3] [list] [*] Added The Watcher [*] The Watcher summons its Watcher Beetles throughout the battle and increases the summon rate as the battle carries on [*] Damaging Watcher Beetles also damages the Watcher [*] The Watcher is an aggressive foes that will try to melee the Traveler throughout the battle [*] A good strategy to defeat this foe is keeping distance and focusing Watcher Beetles as he continues to summon them [/list] [h3]New Items, Abilities and Passives[/h3] [list] [*] Added several new overworld puzzles for unlocking new items [*] Added the "Dark Wizard Hat" - a L5 Wanderer Hood alternative [*] Added the "Cloaked Knight Helm" - a L5 Knight Helm/Wanderer Hood alternative [*] Added "The Colt" - A revolver that has the "Demon's Bane" passive that instantly kills any demon enemies/minibosses [*] Added the "Witch's Broom" - An accessory that increase movement speed [*] Add follower items - a new class of accessory that gives the Traveler followers that passively attack foes / give the Traveler other benefits [*] Added the "Watcher Beetle" - A follower item that gives the Traveler a follower beetle that passively fires projectiles at nearby enemies [*] Added the "Watcher's Big Beetle" - A boss follower item that gives the Traveler a large follower beetle that passively fires projectile bursts at nearby enemies [*] Added the "Eternal Gem" - The dungeon gem which grants a passive that increases follower damage by 50% [/list] [h3]Enemy Armor System[/h3] Some enemies now have an armor stat that reflects projectiles and reduces ranged damage taken. [list] [*] This stat is shown on enemy healthbars denoted by a shield with the amount of armor indicated (this number is the % of damage reduced from ranged attacks) [*] The distance projectiles are deflected is tied directly to the amount of armor an enemy has [*] Armored enemies are more rare and typically more difficult than regular enemies [/list] [h3]Grindrails[/h3] Added grindrails that allow quick traversal through large areas [list] [*] Added a grindrail "minigame" where xp can be earned while riding the rail [*] Grindrails can be activated using buttons, levers and switches [*] Grindrails can act as shortcuts or may sometimes be the only option to reach high-up or far-off locations (such as in the Autumn Islands dungeon) [/list] [h3]Projectile Launchers and Redirectors[/h3] Added projectile launchers and redirectors - new puzzle elements that can be used to open doors, activate grindrails, open shortcuts and more! [list] [*] Redirectors are used to redirect projectiles from launchers (or in some cases Traveler projectiles) in a different direction [*] Projectile launchers fire projectiles that can be used to activate doors, grindrails, moving platforms/blocks and other interactables [*] Projectile launcher projectiles will always redirect when hitting redirectors [*] Some projectile launchers can be controlled and rotated, use this to take aim at redirectors and projectile activators! [*] [/list] [h3]Magic Barriers[/h3] Added magic barriers that act as dungeon doors both inside the Autumn Islands Dungeon and out. [list] [*] These barriers can be activated/deactivated using buttons, levers and switches [*] These barriers block projectiles and travelers [/list] [h3]Boss Camps[/h3] Added Boss Camps that act as fast-travel target/respawn points in-front of Dungeon Boss doors. [list] [*] Travelers will always walk-through these camps and unlock them before fighting the dungeon boss [*] If a traveler dies during the dungeon boss they can now always choose to respawn right before the fight starts. [*] Boss Camps can be fast-traveled to but not from. [*] Added "The Watcher's Domain" Boss Camp [*] Added "Cerenobia's Ruins" Boss Camp [*] Added "The Rat King's Arena" Boss Camp [/list] [h3]New Enemies[/h3] Added 3 Autumn Regional enemies [list] [*] Added "Leaf Warriors" - These leafy knights are quick dastards that will charge up close to attack Travelers with their large battle axes and shields [*] Added "Watcher Beetles" - These small beetles are minions of the Watcher that will take aim at Travelers from a distance. These beetles have a keen eye and will predict a Travelers movement, so be careful of moving in the same direction while fighting them! [*] Added "Armored Wyrms" - These fierce armored beasts deal heavy damage and deflect projectiles with their heavy armor with 70% damage reduction. Aim for their eye to deal critical damage and fell them quickly! [/list] Added the "Royal Guard" knight variant [list] [*] These Legendary enemies can be found on the alternate route from the Eventide Pass to the Autumn Forest and Wilds. [*] Royal Guards are quick and deal massive damage [*] Royal Guards have heavy armor and large shields so ranged attacks are mostly ineffective [*] If a Traveler doesn't have lots of gear, it may be wise to run from these terrifying foes! [/list] New Miniboss - Autumn Bones [list] [*] A new variant of the "Giant Bones" class of enemies, these large skeletons can be found in Autumn miniboss arenas [/list] [h3]UI Updates[/h3] [list] [*] - Updated enemy healthbars to better differentiate between enemy difficulties (Levels 1-5) with new borders, healthbar gradients and skulls [*] Updated enemy healthbar animations for appearing and defeating enemies [*] Updated notes and keys to a world-space summary [*] Notes and keys now display their information before being picked up [*] Updated signs to a world-space view [*] Updated item cards for item pickups to be world-space [*] Added animations for item cards [*] Added animations for interaction prompts [*] Fixed several interaction prompt UI bugs [/list] Updated to world-space interaction prompt UI for the following interactions: [list] [*] Signs [*] Vases [*] Resource Piles [*] Chests [*] Obelisks [*] Doors [*] Levers [*] Mining [*] Contract Boards [*] Relics [*] Museum Relic Viewing [*] Fishing [*] Keys [*] Collectible Notes [*] Hives [*] Dungeon Gems [/list] [h3]Music[/h3] [list] [*] Updated the Autumn Forest Track [*] Added the Autumn Islands Dungeon Track [*] Added the Watcher Boss Track [/list] [h3]Other Additions[/h3] [list] [*] Smoothed visual transitions for items being picked up and dropped [*] Added a gold chest behind the coliseum [/list] [img]{STEAM_CLAN_IMAGE}/38168200/25bb0acf229353b32cf98d091a57849c5c066dc0.png[/img] [list] [*] Updated critical hit boxes for most enemies [*] Added 25% armor for all knight enemies [*] Added 50% armor for Royal Knights [*] Added 20% armor to Scorpic Stone enemies [*] Added 10% armor to Knight minibosses [/list] [img]{STEAM_CLAN_IMAGE}/38168200/e98561e394c14b4612187bef5cd47140a53c4a2a.png[/img] [list] [*] Fixed a bug where the aim reticle would play it's fadeout animation even when the reticle was already hidden [*] Fixed a bug where some enemies would get knocked back that shouldn't (skeleton archers, mushrooms, mortars, bosses, etc.) [*] Fixed a bug where museum ribbon passives sometimes weren't evaluated [*] Fixed a bug where Boss Chests did not spawn boss items [*] Fixed a bug where the Dragonbone -> Lush Valley Load-in didn't switch to the Lush Valley region/music [*] Fixed a bug where Artimus' interaction prompt was way above his head (not in the museum) [*] Fixed Blacksmith Ghaddo's overlap for interaction [*] Fixed a bug where enemies wouldn't despawn once the player revived [*] Fixed the miner's pickaxe world mesh pickup offset [*] Fixed a bug where shop NPC's "+1" shows up behind menu when something was purchased [*] Fixed a bug where reviving after a boss fight would break the fight [/list] [h3][url=http://discord.gg/FbaQ8zJ]Discord[/url] | [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Roadmap[/url] | [url=https://holomento.com/holomento-issue-tracking/]Report Bugs[/url][/h3] [img]{STEAM_CLAN_IMAGE}/38168200/f4a63df44000f944dabdd651cf9d156ca5a1b524.png[/img]