Holomento is an Indie Permadeath Action-RPG focusing on the dangerous quest of passing through the mysterious Eventide Hollow – and rebuilding it step by step.
[img]{STEAM_CLAN_IMAGE}/38168200/c80d8cae7d268459ea92a0ad81ca4caf063b6f42.jpg[/img]
[b]Hello Travelers![/b]
Today I'm happy to share Holomento Early Access 0.6.2 -🍂Autumn Islands Update🍂!
This update features lots of new gameplay elements and areas including:
[list]
[*] An expanded Autumn Forest and Eventide Pass Region
[*] 4 new enemies and 1 new miniboss
[*] The Autumn Islands Dungeon
[*] The Watcher Dungeon Boss
[*] New puzzle mechanics and puzzles throughout the overworld
[*] Grindrails
[*] UI updates
[*] And lots more!
[/list]
[b]Check out the new trailer right here:[/b]
[previewyoutube=TkDZpchD7q0;full][/previewyoutube]
You can read the full patch notes below!
For more information on planned features coming in future patches, check out the [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Holomento Roadmap[/url]!
[img]{STEAM_CLAN_IMAGE}/38168200/f4a63df44000f944dabdd651cf9d156ca5a1b524.png[/img]
[img]{STEAM_CLAN_IMAGE}/38168200/247816fb55194bd27bf7a51454de9b7f9a017a39.png[/img][h3]Expanded Autumn Forest, Eventide Pass and other Regions[/h3]
[b]Eventide Pass Updates[/b]
[list]
[*] Added a new alternate journey route from the Eventide Pass through the Autumn Forest to reach the Central Valley
[*] Added a new miniboss arena to the alternate route from Eventide Pass to the Autumn Forest
[*] Added new shortcuts, chests, vases, hives and enemies to the Eventide Pass
[*] Updated camera collisions on the Eventide Pass Bridge to make railings less frustrating
[*] Added new puzzles to the Eventide Pass (including a guaranteed golden chest reward)
[/list]
[b]Autumn Forest Expansions and Updates[/b]
[list]
[*] Expanded the Autumn Region to the south and added the "Autumn Wilds" region
[*] Added several puzzles and item unlocks to the Autumn forest
[*] Updated Autumn Forest enemy spawns with new spawning pools including several new enemy types
[*] Updated Autumn Forest enemy drops
[*] Added new elevator shortcut between the Autumn Forest and Autumn Wilds
[*] Added new cave featuring numerous enemy spawns and loot in the Autumn Wilds
[*] Added the Autumn Islands in the distance to all overworld regions
[*] Updated river meshes and lake depth in the Autumn Forest
[*] Added several new shortcuts to the Autumn Wilds
[*] Added grindrails to the Autumn Region
[/list]
[b]Other Region Updates[/b]
[list]
[*] Added unlockable grindrails to the desert for quicker traversal across the large region
[*] Added a lighthouse and puzzle to the Central Valley
[*] Added several projectile launcher puzzles throughout the overworld
[/list]
[h3]The Autumn Islands - Holomento's 3rd Dungeon[/h3]
Added the Autumn Islands Dungeon featuring 10 unique puzzles and 3 alternate routes to experience them each
[list]
[*] Added starting islands with introductions to new puzzle mechanics
[*] Added 10 dungeon islands and puzzles
[*] Added new puzzle mechanics including projectile launcher, redirectors, flip-flop platforms, grindrails and more!
[*] Added The Watcher's Domain island
[*] Added The Autumn Islands Dungeon Completion mark for all classes
[*] Added the Autumn Islands Dungeon Gem (Eternal Gem) and it's passive that grants all follower 50% increased damage
[/list]
[h3]The Watcher - Holomento's 3rd Dungeon Boss[/h3]
[list]
[*] Added The Watcher
[*] The Watcher summons its Watcher Beetles throughout the battle and increases the summon rate as the battle carries on
[*] Damaging Watcher Beetles also damages the Watcher
[*] The Watcher is an aggressive foes that will try to melee the Traveler throughout the battle
[*] A good strategy to defeat this foe is keeping distance and focusing Watcher Beetles as he continues to summon them
[/list]
[h3]New Items, Abilities and Passives[/h3]
[list]
[*] Added several new overworld puzzles for unlocking new items
[*] Added the "Dark Wizard Hat" - a L5 Wanderer Hood alternative
[*] Added the "Cloaked Knight Helm" - a L5 Knight Helm/Wanderer Hood alternative
[*] Added "The Colt" - A revolver that has the "Demon's Bane" passive that instantly kills any demon enemies/minibosses
[*] Added the "Witch's Broom" - An accessory that increase movement speed
[*] Add follower items - a new class of accessory that gives the Traveler followers that passively attack foes / give the Traveler other benefits
[*] Added the "Watcher Beetle" - A follower item that gives the Traveler a follower beetle that passively fires projectiles at nearby enemies
[*] Added the "Watcher's Big Beetle" - A boss follower item that gives the Traveler a large follower beetle that passively fires projectile bursts at nearby enemies
[*] Added the "Eternal Gem" - The dungeon gem which grants a passive that increases follower damage by 50%
[/list]
[h3]Enemy Armor System[/h3]
Some enemies now have an armor stat that reflects projectiles and reduces ranged damage taken.
[list]
[*] This stat is shown on enemy healthbars denoted by a shield with the amount of armor indicated (this number is the % of damage reduced from ranged attacks)
[*] The distance projectiles are deflected is tied directly to the amount of armor an enemy has
[*] Armored enemies are more rare and typically more difficult than regular enemies
[/list]
[h3]Grindrails[/h3]
Added grindrails that allow quick traversal through large areas
[list]
[*] Added a grindrail "minigame" where xp can be earned while riding the rail
[*] Grindrails can be activated using buttons, levers and switches
[*] Grindrails can act as shortcuts or may sometimes be the only option to reach high-up or far-off locations (such as in the Autumn Islands dungeon)
[/list]
[h3]Projectile Launchers and Redirectors[/h3]
Added projectile launchers and redirectors - new puzzle elements that can be used to open doors, activate grindrails, open shortcuts and more!
[list]
[*] Redirectors are used to redirect projectiles from launchers (or in some cases Traveler projectiles) in a different direction
[*] Projectile launchers fire projectiles that can be used to activate doors, grindrails, moving platforms/blocks and other interactables
[*] Projectile launcher projectiles will always redirect when hitting redirectors
[*] Some projectile launchers can be controlled and rotated, use this to take aim at redirectors and projectile activators!
[*]
[/list]
[h3]Magic Barriers[/h3]
Added magic barriers that act as dungeon doors both inside the Autumn Islands Dungeon and out.
[list]
[*] These barriers can be activated/deactivated using buttons, levers and switches
[*] These barriers block projectiles and travelers
[/list]
[h3]Boss Camps[/h3]
Added Boss Camps that act as fast-travel target/respawn points in-front of Dungeon Boss doors.
[list]
[*] Travelers will always walk-through these camps and unlock them before fighting the dungeon boss
[*] If a traveler dies during the dungeon boss they can now always choose to respawn right before the fight starts.
[*] Boss Camps can be fast-traveled to but not from.
[*] Added "The Watcher's Domain" Boss Camp
[*] Added "Cerenobia's Ruins" Boss Camp
[*] Added "The Rat King's Arena" Boss Camp
[/list]
[h3]New Enemies[/h3]
Added 3 Autumn Regional enemies
[list]
[*] Added "Leaf Warriors" - These leafy knights are quick dastards that will charge up close to attack Travelers with their large battle axes and shields
[*] Added "Watcher Beetles" - These small beetles are minions of the Watcher that will take aim at Travelers from a distance. These beetles have a keen eye and will predict a Travelers movement, so be careful of moving in the same direction while fighting them!
[*] Added "Armored Wyrms" - These fierce armored beasts deal heavy damage and deflect projectiles with their heavy armor with 70% damage reduction. Aim for their eye to deal critical damage and fell them quickly!
[/list]
Added the "Royal Guard" knight variant
[list]
[*] These Legendary enemies can be found on the alternate route from the Eventide Pass to the Autumn Forest and Wilds.
[*] Royal Guards are quick and deal massive damage
[*] Royal Guards have heavy armor and large shields so ranged attacks are mostly ineffective
[*] If a Traveler doesn't have lots of gear, it may be wise to run from these terrifying foes!
[/list]
New Miniboss - Autumn Bones
[list]
[*] A new variant of the "Giant Bones" class of enemies, these large skeletons can be found in Autumn miniboss arenas
[/list]
[h3]UI Updates[/h3]
[list]
[*] - Updated enemy healthbars to better differentiate between enemy difficulties (Levels 1-5) with new borders, healthbar gradients and skulls
[*] Updated enemy healthbar animations for appearing and defeating enemies
[*] Updated notes and keys to a world-space summary
[*] Notes and keys now display their information before being picked up
[*] Updated signs to a world-space view
[*] Updated item cards for item pickups to be world-space
[*] Added animations for item cards
[*] Added animations for interaction prompts
[*] Fixed several interaction prompt UI bugs
[/list]
Updated to world-space interaction prompt UI for the following interactions:
[list]
[*] Signs
[*] Vases
[*] Resource Piles
[*] Chests
[*] Obelisks
[*] Doors
[*] Levers
[*] Mining
[*] Contract Boards
[*] Relics
[*] Museum Relic Viewing
[*] Fishing
[*] Keys
[*] Collectible Notes
[*] Hives
[*] Dungeon Gems
[/list]
[h3]Music[/h3]
[list]
[*] Updated the Autumn Forest Track
[*] Added the Autumn Islands Dungeon Track
[*] Added the Watcher Boss Track
[/list]
[h3]Other Additions[/h3]
[list]
[*] Smoothed visual transitions for items being picked up and dropped
[*] Added a gold chest behind the coliseum
[/list]
[img]{STEAM_CLAN_IMAGE}/38168200/25bb0acf229353b32cf98d091a57849c5c066dc0.png[/img]
[list]
[*] Updated critical hit boxes for most enemies
[*] Added 25% armor for all knight enemies
[*] Added 50% armor for Royal Knights
[*] Added 20% armor to Scorpic Stone enemies
[*] Added 10% armor to Knight minibosses
[/list]
[img]{STEAM_CLAN_IMAGE}/38168200/e98561e394c14b4612187bef5cd47140a53c4a2a.png[/img]
[list]
[*] Fixed a bug where the aim reticle would play it's fadeout animation even when the reticle was already hidden
[*] Fixed a bug where some enemies would get knocked back that shouldn't (skeleton archers, mushrooms, mortars, bosses, etc.)
[*] Fixed a bug where museum ribbon passives sometimes weren't evaluated
[*] Fixed a bug where Boss Chests did not spawn boss items
[*] Fixed a bug where the Dragonbone -> Lush Valley Load-in didn't switch to the Lush Valley region/music
[*] Fixed a bug where Artimus' interaction prompt was way above his head (not in the museum)
[*] Fixed Blacksmith Ghaddo's overlap for interaction
[*] Fixed a bug where enemies wouldn't despawn once the player revived
[*] Fixed the miner's pickaxe world mesh pickup offset
[*] Fixed a bug where shop NPC's "+1" shows up behind menu when something was purchased
[*] Fixed a bug where reviving after a boss fight would break the fight
[/list]
[h3][url=http://discord.gg/FbaQ8zJ]Discord[/url] | [url=https://trello.com/b/H2yIX1ZG/holomento-roadmap]Roadmap[/url] | [url=https://holomento.com/holomento-issue-tracking/]Report Bugs[/url][/h3]
[img]{STEAM_CLAN_IMAGE}/38168200/f4a63df44000f944dabdd651cf9d156ca5a1b524.png[/img]