Game Update v12211 ready for the weekend!

Winter Survival

Dive into the ultimate winter survival experience and see if you can survive long enough for rescue to arrive. Experience our unique sanity system that takes survival to the next level.

Game Update v12211 [h2]New[/h2] [list] [*] You should be able to destroy Beds, Storage Chests, Drying Lines, Item Holders, Drying Racks, Sap Tap, Fire Covers, Furniture (Chair, Table) and Crafting Tables with the hammer now. [Some story or scenario specific objects can't be destroyed]. Note: if you find individual items you would expect to be destroyed that can't be destroyed, please report it. [*] Toy Train and Broken Bowl can be used as fuel for fires. More items to follow in the future. [*] Added two new recipes: [list] [*] Break Branch - allows turning 1x Large Branch into 2x Branch. [*] Break Stone - allows turning 1x Large Stone into 3x Stone. [*] These recipes will require a hammer in Endless mode in a future update/hotfix, for now they work without a hammer in Endless the same way they are intended to work in Story mode. [/list] [/list] [h2]Balance[/h2] [list] [*] Crafting Sharpened Softwood Stick (Spear) is now available at Adaptation level 4 in Endless mode. [b]A reminder here[/b]: [i]a spear is more like a last resort to defend yourself - it is a tool for hunting. The [b]most effective[/b] means to deal with wolves is [/i][b]swinging a lighted torch[/b] [i]to keep wolves at bay or to scare a wolf away[/i]. [*] Throwing snowballs directly at a wolf will now put them into combat state. [*] Reduced the capacity of chests in the world to be in-line with the crafted ones. [*] XP is no longer awarded when crafting construction objects and then cancelling them. XP is only gained when the object is indeed placed. [*] Added a few extra Garlic spawn points across the game world to make RRI Syrup more easily craftable. [*] Cave Moss now respawns. [*] Added more Cave Moss nodes in various caves. [*] Tuned respawn times of various resources (mushrooms, tall grass, rocks - the ones with interaction time) to be slightly lower. [*] Changed RRI Syrup recipe to be available on level 5 on Endless mode instead of Level 17. (New) Cure is now available to be crafted at level 17 instead of having to be found in the wild. Note: Sickness scenario still has its own way of obtaining these and those remain unaffected. [/list] [h2]Bugfixes[/h2] [list] [*] Dead animals should now properly store their inventory on save/load if they have been interacted with but not looted. [*] Campfires should now return proper resources per campfire when destroyed by hammer rather than generic ones. [*] Fixed an issue where Wolf was not able to be skinned with a Bone Knife properly. [*] Fixed several quest issues in "Sickness Scenario" which should now be smoother regardless of order of syrups found. [*] Fixed a mistake in the Home scenario where "Proper Campfire" was required to be built, but instead Shelter Campfire made more sense. [*] Added Wooden Ceiling and Slopes to the Adaptation system. They become available at Adaptation level 28 (Ceiling) and Adaptation level 29 (Wood Slopes and Roof). [*] Looted animals should now despawn correctly when you move a far enough distance away from them. [*] Removed a limit of 20 cyclical saves (was limited for testing purposes). We are still investigating potential issues with potentially disappearing checkpoint saves. Backup your saves occasionally and/or [i]save often on beds/campfires[/i] until we can verify that everything is as it should be. [*] Fixed an issue with Recovery Challenges not being able to trigger on certain levels in either Story or Endless mode. [*] Chair and Table should now have proper meshes and be placeable in Endless mode. [*] Fixed an issue where bed in Sickness scenario still had old pre-change values. [*] Fixed an issue with dodge in How To Play (tutorial) where you could get odd camera behaviour or stuck input. [/list] [h2]Crashes[/h2] [list] [*] Fixed another crash related to Campfires being destroyed. [*] Fixed a crash related to sleeping. [*] Identified Crash Issue related to too many objects on map - Suspected duplication of objects that was not identified. (We are looking for save games from people who have LowLevelFatalError crashes. Please send us your save files to support@drago-entertainment.com) [*] Fixed an issue with Trolley crash related to driving through objects. [/list] [h2]UI[/h2] [list] [*] Save Games can now be filtered by game mode. [*] Durability of items is now visible on the tooltip. [/list]