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With Easter coming up, we have to alter our schedule for game updates/patches for this and next week. We decided to skip the early week update we intended to do today and roll its content into a larger game update this Friday.
Similarly, there won’t be a smaller update right after Easter, but again a larger one at the end of next week.
Going forward, we also want to change how we approach updating the game. The idea is to have a [b]smaller game update[/b] early in the week (on a Tuesday in most cases) that will mostly focus on balancing and tweaks (unless there is a critical and time sensitive issue that requires fixing).
That smaller update will be followed a much [b]larger and more significant game update[/b] at the end of the week (on a Friday in most cases). These end of the week updates will contain new things and bigger changes and improvements.
“Why the change?” you might wonder. We are not slowing down, quite the opposite actually as we are approaching the point where we will be adding new content to the game soon and this in turn requires more testing internally. It will be more efficient for us to split game updates into lighter ones early in the week and heavy ones at the end of a week since many of the bigger changes and fixes simply require more testing. So the bigger things get more time in testing throughout the week rather than just a couple of days.