Dive into the ultimate winter survival experience and see if you can survive long enough for rescue to arrive. Experience our unique sanity system that takes survival to the next level.
[h2]Game Update #6[/h2]
We listened for the feedback about the game's pricing. Quite a lot of players feel the price was fine for what the game is going to offer after the content on the road map has been delivered, but is not justified for what the game is offering now.
While we are willing to concede this point when it comes to Story mode, the majority of the game happens in Endless mode and unfortunately too many player don't even look at it. We have thus decided to lower to price of Winter Survival to $18.99 and hopefully people will give it another shot, if not now then at least when the next discount comes around together with the release of Story Act II.
[h2]New[/h2]
[list]
[*] You can now open the Adaptation screen directly. The default key bind is "N".
[*] Added notification on screen when there is a disorder to recover in the Adaptation screen.
[*] Destroying storage items with a hammer now drops the bag with a timer that allows you to temporarily retrieve resources.
[*] Added a message when Unstuck is not possible due to combat.
[*] Added soup buffs to the journal for information purposes.
[*] Item splitting has been improved. You can split a stack of items by half by clicking RMB with shift as before, but also:
CTRL + RMB to split a single item from the stack.
ALT + RMB splits 5 items from the stack.
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[h2]Balance[/h2]
[list]
[*] Added and adjusted some more unstuck points.
[*] Increased Storage Wardrobe capacity to 300 (up from 220).
[*] Decreased Large Storage Chest capacity to 200 (down from 250). If you have any items in chests that are above the max weight limit (after this change), they will still be in that chest, but you can't add any more items to that chest until you get the chest below the new limit.
[*] Bowls are now required for taking soup and stews off the campfire with you into the wild. You can still eat it directly from where you cooked it without a bowl.
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[h2]Bugfixes[/h2]
[list]
[*] Fixed an issue where input could be partially blocked after throwing a spear during Wolf Attack.
[*] Fixed an issue that prevented Blackberries from spoiling correctly.
[*] Dragging recipes from quick slots in the Crafting Menu will now have proper icons.
[*] Fixed a bug where the "Footsteps of Friends" quest would stay on screen after being finished.
[*] Fixed another issue related to the health bar in the status tab.
[*] Fixed an issue where food containers and food in campfires would visually stay even after the campfire has been destroyed.
[*] Locked rails that allowed you to fall through the world around the Large Gate area.
[*] Various small gamepad adjustments.
[*] Slightly moved buff icons so they're less likely to overlap with the temperature widget when having percentages and names enabled by pressing "R".
[*] Fixed an issue where Felt Temperature was not updating correctly when equipping or unequipping clothes.
[*] Furniture (Table and Chair) will now save properly.
[*] Fixed an issue with mouse input not being available when dying in Wolf Combat in some cases.
[*] Fixed animation clipping issues in various hiding spots.
[*] Fixed an issue where a challenge’s description might be wrong after loading the game.
[*] Fixed an issue where inventory icons would disappear occasionally.
[*] Fixed an issue in Sickness scenario where you would occasionally lose Shelter buff at the start of a new game.
[*] Fixed an issue where some items could still re-appear (beds, item holders, drying line).
[*] Home scenario: Dismantling abandoned ruins doesn't complete the objective.
[*] Fixed an issue related to sprint not being possible after unstuck while jumping.
[*] Skin Drying Rack should now return items when disassembled by hammer.
[*] Drying Rope should now return any clothes they were drying when destroyed with the hammer.
[*] You should now be able to cut rope bridges now with Bone Axe (there are still issues with destroying brittle doors with a Bone Axe, we are working on that - for the time being, please use the basic Stone Axe instead).
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[h2]Stability[/h2]
[list]
[*] Fixed a crash related to inventory tool check for Knife.
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