Dive into the ultimate winter survival experience and see if you can survive long enough for rescue to arrive. Experience our unique sanity system that takes survival to the next level.
[h2]New & Improvements[/h2]
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[*] You should now be able to track clothes durability in the Status screen.
[*] Drinking "Hot Water" will now remove "Core Coldness".
[*] You will now receive a message when trying to place a campfire on a foundation that is not supported.
[*] Added option in the menu to disable screen prompts (eg. "Not enough resources") - by default it is disabled, so screen prompts show.
[*] Mushrooms and Salt Crystals now are consistent with other gathered resources and have an interaction time rather than being instant pickup. Note: there might be some cases where old crystals / mushrooms will still appear in the same place once you had them respawned in the save game. After you pick them up again they should no longer respawn and only the new ones should exist from there on.
[*] We did a bit of work on the Trolley in Endless mode, overhauled a few systems in order to prepare the Trolley for future updates as there is quite a bit to come for our Trolley both in Endless and later in Story Act II. While you can’t see most of it in the game in this update, while reworking the states for the rail switches, these are now handled differently so their state should now save and load correctly.
In Endless mode all levers have been set to always work and be unlocked from the start - for the time being. Upon release of Story Act II is released, the functionality of levers will change.
Also, the pieces of destructible objects smashed up by the Trolley (like the tunnel entrance barricades) should now disappear after a while and no longer block the trolley movement if unfortunately positioned.
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[h2]Balance[/h2]
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[*] Cargo drop event duration has been adjusted and now lasts 50% longer, so you have more time to head out and search for the cargo drop.
[*] Adjusted weight of various items:
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[*] Cave Moss [1.0 to 0.4]
[*] Animal Bone [1.0 to 0.7]
[*] Small Animal Bone [1.0 to 0.5]
[*] Fur Pieces [1.0 to 0.5]
[*] Bone Needle [1.0 to 0.2]
[*] Fabric [0.7 to 0.35]
[*] Metal Wire [2.5 to 2.0]
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[h2]Bugfixes[/h2]
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[*] Blocked the Unstuck feature while driving a trolley, climbing a rope, pulling a box or climbing a ladder to prevent unexpected issues and unwanted behaviour.
[*] Fixed wrong mesh and name for cargo chest.
[*] Cloth Path description changed - describing that it can be used for specific subset of clothes.
[*] Pieces of destructible objects smashed up by the Trolley (like the tunnel entrance barricades) should now disappear after a while and no longer block the trolley movement if unfortunately positioned.
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[h2]Visuals[/h2]
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[*] Minor visual fixes along the riverbanks.
[*] Fixed a hole in Act I cave.
[*] New icons for bandage and wolf meat.
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