An Amazing Wizard is a 2D fast-paced metroidvania-inspired spell-slinging roguelike where you'll create spells. Master the magic of 7 elements. Merge 120+ unique spells in any order. Enhance your spells and melee weapons. Defeat enemies to level up and choose from 250 perks. Discover 250 artifacts.
[h1]π§ββοΈ Development Updates #22[/h1]
In the last 2 weeks we were mainly working on adding spoken dialogues, replacing soundtracks with real ones, balancing and bug fixes.
[h2]β Added:[/h2]
[list]
[*] [b][Dialogs] Added spoken dialogues (experimental).[/b]
[*] [b][Dialogs] Player now speaks after collecting any item (experimental).[/b]
[*] [b][Enemies] Added new enemy called Ancient Scarab.[/b]
[*] [b][Music] Added real Ancient Desert level track.[/b]
[*] [b][Music] Replaced Shop track with real one.[/b]
[*] [Meta Progression] Unlocked items now spawn near NPCs locations so you can test them right away after unlocking.
[*] [Starting Room] Teleporting Altar now always spawns very close to the Spellweaver location.
[/list]
[h2]π Changed:[/h2]
[list]
[*] [b][Localization] Shortened all items and perks descriptions.[/b]
[*] [Audio] Reduced Shop, Quest and Spellweaver NPCs music change range.
[*] [Settings] Adjusted default audio settings.
[*] [Enemies] Flying enemies are now unable to spawn in Challenge Rooms because they could fly away from it, making it impossible to finish them.
[*] [Challenges] Changed Lucky Survivor challenge: Now it required to kill the boss with 35 or less HP instead of the need of finishing a level with 35 or less HP.
[*] [Level Generation] Reduced length of higher levels.
[*] [Level Generation] Changed how levels are generated in the Void.
[*] [Spells] Changed Energy Ball sprite to pixel art.
[*] [UI] Improved visuals of Cooldown Icons (made them a little bit transparent).
[*] [Enemies] Reduced Void Worm's Gravity Zone duration 3.5 => 2.25
[*] [Enemies] Reduced Hemlock Dragon's Thorn Spikes attack range 20 => 15
[*] [Enemies] Reduced enemies health and damage on highest difficulty levels.
[/list]
[h2]βοΈ Fixed:[/h2]
[list]
[*] [Curses] Enemies from Curse of the Eternal Battle will no longer spawn when dialog or minimap window is active.
[*] [Curses] Fixed a bug where cursor was really hard to see when Curse of the Darkness was active.
[*] [End Screen] Fixed a bug where enemies could spawn and attack you while End Screen with run stats was visible (they couldn't damage you anyway so it was just a visual thing).
[*] [Inventory] Fixed a bug where when playing using Chinese language then the Inventory Items were overlapping each other (because of translation issues).
[/list]
Make sure to check out our official [url=https://discord.com/invite/nS6FvfzhJv]Discord server[/url] to discuss anything you want and give your suggestions!
[url=https://discord.com/invite/nS6FvfzhJv]https://discord.com/invite/nS6FvfzhJv[/url]
Stay tuned for the next updates!