An Amazing Wizard is a 2D fast-paced metroidvania-inspired spell-slinging roguelike where you'll create spells. Master the magic of 7 elements. Merge 120+ unique spells in any order. Enhance your spells and melee weapons. Defeat enemies to level up and choose from 250 perks. Discover 250 artifacts.
[h1]π§ββοΈ Development Updates #28[/h1]
In the last 2 weeks we were mainly working on π¨ [b]BIG balance changes to all spells[/b] π¨, new enemies, QOL changes and bug fixes.
There was a big problem before where the Basic Spell felt way too powerful whereas Special Spells felt like they costed too much mana or had too high cooldown. These changes try to do something about this problem. We want to move power from Basic Spell to Special Spells. We want you to use more fun Special Spells than spamming the Basic Spell and using Special Spells occasionally.
[h2]β Added:[/h2]
[list]
[*] [b][Enemies] Added new enemy called Conjoined Revenant.[/b]
[*] [b][QOL] Added short time slow effect when taking damage.[/b]
[*] [b][QOL] Added quick swapping spells slots with buttons when the Inventory is open.[/b]
[*] [QOL] Added option to quickly change Inventory tab to the next or previous one using Trigger Buttons on a controller.
[*] [QOL] Control Hints are now automatically disabled at the beginning of third run.
[*] [Basic Spell] Basic Spell sprite and element is now changed based on the selected wizard.
[*] [Spells] Added new spell called Volley of Deadly Skulls.
[*] [Dialogs] Added special dialogue after finishing all challenges.
[*] [Dialogs] Added special dialogue after unlocking all artifacts, spells and magic weapons.
[*] [Resolutions] Added 3840 x 2160 resolution.
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[h2]π Changed:[/h2]
[list]
[*] [b][Graphics] V-Sync is now disabled by default. That's because when AMD Fluid Motion Frame and V-Sync are enabled at the same time then the game is not able to recognize short button presses or other things related to a very short time. Because of that players who had both AMD FMF and V-Sync enabled at the same time were not able to even jump, making the game a completely unplayable mess. Thanks AMD for such amazing feature of removing frames from the game :/[/b]
[*] [b][Special Spells] Reduced cooldowns of all Special Spells by 45%[/b]
[*] [b][Special Spells] Reduced cooldown increase of merged spells by 50%[/b]
[*] [b][Mana] Increased base Mana Regeneration per second (2.9 => 3.9).[/b]
[*] [b][Mana] Mana Regeneration per second is now increased by +300% when out of combat for 3 seconds.[/b]
[*] [b][Level Up] Increased Mana Regeneration per second increase per level (0.33 => 0.46).[/b]
[*] [b][Level Up] Increased Mana Restore after hitting enemies with Basic Spell increase per level (0.08 => 0.43).[/b]
[*] [b][Level Up] Reduced basic Spell damage increase per level (0.65 => 0.15).[/b]
[*] [b][Basic Spell] Increased Mana Restore when hitting enemies with Basic Spell (3.6 => 10.35).[/b]
[*] [b][Basic Spell] Reduced Basic Spell base damage (5.5 => 4).[/b]
[*] [b][Basic Spell] Reduced Basic Spell base attack speed (2.3 => 1.6).[/b]
[*] [b][Basic Spell] Reduced Basic Spell base knockback (3.8 => 3.2).[/b]
[*] [b][Player] Reduced player's base movement speed by 17% (10 => 8.3).[/b]
[*] [Player] Increased volume of take damage and ressurrecton sounds.
[*] [Perks] Increased Mana Drain Perk mana regeneration after hitting enemies with basic spell by +250%
[*] [Environment] Reduced health of destructive elements to match reduced damage of Basic Spell.
[*] [Inventory] Changed helping buttons in spells merging and shop selling windows from Triggers to Bumpers.
[*] [Auto-aim] Slightly reduced range of auto-aim because sometimes it was targetting enemies outside the screen.
[*] [Translations] Improved Korean and Traditional Chinese translations.
[*] [Spells] Reduced Fire Rain spell duration (3.5 => 1 seconds), it's cooldown and mana cost.
[*] [Spells] Reduced Ice Arrows Rain spell duration (3 => 1 seconds), it's cooldown and mana cost.
[*] [Spells] Reduced Love Rain spell duration (3.5 => 1 seconds), it's cooldown and mana cost.
[*] [Spells] Reduced Meteor Shower spell duration (2.5 => 1.3 seconds), it's cooldown and mana cost.
[*] [Spells] Reduced Zeus Rage spell duration (4 => 2.5 seconds), it's cooldown and mana cost.
[*] [Spells] Reduced Crystal Blades spell duration (5 => 1 seconds), it's cooldown and mana cost.
[*] [Spells] Increased mana cost of all shotgun spells by 35%
[*] [Challenges] Crystals Research quest now have slighly changed description.
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[h2]βοΈ Fixed:[/h2]
[list]
[*] [b][UI] Fixed a bug where D-Pad was not working for UI navigation.[/b]
[*] [UI] Fixed a bug where you could freeze the game by alt-tabbing while some UI windows were open (like for example Hunter NPC window).
[*] [Player] Fixed a bug where if you got damaged and dodged lethal damage in exactly the same frame then the game was not properly recognizing death and made you forever stuck in half-dead state.
[*] [Player] Fixed a bug where when you were crouching next to a wall and the wall was on the right side, then you got slightly pushed away to the left.
[*] [Player] Improved jumping logic.
[*] [Summons] Fixed a bug where you could damage your summons by stomping or using some Artifacts or Perks.
[*] [Teleporting Altars] Fixed a bug where selecting teleport destination was not working correctly on resolution different than 1920 x 1080.
[*] [Translations] Fixed polish translations.
[*] [Time] Fixed a bug where sometimes time slowing effects lasted too short.
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Make sure to check out our official [url=https://discord.com/invite/nS6FvfzhJv]Discord server[/url] to discuss anything you want and give your suggestions!
[url=https://discord.com/invite/nS6FvfzhJv]https://discord.com/invite/nS6FvfzhJv[/url]
Stay tuned for the next updates!