Development Updates #27

An Amazing Wizard

An Amazing Wizard is a 2D fast-paced metroidvania-inspired spell-slinging roguelike where you'll create spells. Master the magic of 7 elements. Merge 120+ unique spells in any order. Enhance your spells and melee weapons. Defeat enemies to level up and choose from 250 perks. Discover 250 artifacts.

[h1]πŸ§™β€β™‚οΈ Development Updates #27[/h1] In the last 2 weeks(not counting my vacation) we were mainly working on finishing The Void decorations, rebalanced health of all enemies, improving the performance, adding optional auto-aiming on a controller (heavily requested feature), lots of QOL changes and many bug fixes. [h2]βœ… Added:[/h2] [list] [*] [b][Biomes] Finished The Void decorations (finally).[/b] [*] [b][Biomes] Added Pyronis and Taurus as temporary bosses inside the Void.[/b] [*] [b][QOL] Added option to enable auto aiming towards closest enemy (Settings -> Accessibility -> Aiming Mode).[/b] [*] [b][QOL] Player is now asked whether he wants to have auto aiming enabled at the beginning of the game (only if he is using a controller).[/b] [*] [b][Audio] Replaced Quest NPC track with real one.[/b] [*] [Biomes] Updated traps, levers and doors sprites in the Ancient Desert. [*] [Performance] Improved boomerang projectiles performance. [*] [Performance] Improved merged spells performance. [*] [QOL] Added vignette effect when getting cursed (purple effect on the screen). [*] [QOL] Added background to notification texts (like level up) to make them a lot more readable. [*] [Enemies] Few enemy attacks now show exclamation mark for short time before appearing. [*] [Enemies] Added showing current and max health of bosses in their health bar on top of the screen. [*] [Settings] Added option to clear binding slot in the settings. [*] [Inventory] It's no longer possible to close the Inventory using "Inventory button" (because default gamepads button for the Inventory is D-pad and it was making you unable to navigate inventory when using it). [*] [Cheese Protection] Added limit to how many artifacts, spells and weapons you can take with you for the next run right after unlocking them. Current limit is set to 3 for each type. [*] [Cheese Protection] Added limit to how much currency can powers like Piggy Bank generate (it's no longer possible to leave the game running for whole day with such items to unlock tons of stuff by doing nothing). [*] [Spellweaver] It's now possible to summon Spellweaver to the Astral World and Interlevel. [/list] [h2]πŸ”„ Changed:[/h2] [list] [*] [b][Enemies] Rebalanced max health of all normal enemies.[/b] [*] [b][Enemies] Greatly increased max health of bosses on highest levels and difficulty levels.[/b] [*] [b][Curses] Reworked Curse of Madness. Instead of disappearing health bar, mana bar and currencies, it now shows their amounts as "???" (it no longer looks like a bug - or at least I hope so).[/b] [*] [Player] Increased amount of XP needed to level up. [*] [Player] Reduced Player's base jump height. [*] [Tooltips] Replaced mouse buttons tooltip icons. [*] [Biomes] Changed lava and acid drip sound. [*] [Spells] Changed Wind Wave projectile sprite. [*] [Environment] Sligtly reduced amount of chests and destructive objects spawning on the map. [*] [Environment] Increased Slime Trampoline jump height. [/list] [h2]βš™οΈ Fixed:[/h2] [list] [*] [b][Controllers] Fixed a bug where the controller's right stick was not working for aiming.[/b] [*] [Enchantments] Fixed a bug where damage of some enchantments were not calculated properly causing your spells to deal tons of damage out of nowhere. [*] [Enemies] Fixed a bug where it was possible to instantly kill some bosses or minibosses. [*] [Enemies] Fixed a bug where summoned enemies could rarely spawn immortal if they were spawning right when their caster was dying (happening only when the enemy was cloning himself). [*] [Player] Items and Perks increasing jump height now work correctly. [*] [Items] Fixed a bug where it was impossible to use Enchanted Orbs again after closing enchant window and not adding any enchantment. [*] [Passives] Fixed a bug where it was impossible to jump while affected by passives requiring you to not move to get their effects. [*] [Spells] Fixed a bug where spell icon was not shown in some locations. [*] [QOL] Fixed a bug where the game was not pausing inside the Astral World when switching to any other application. [*] [Shop] Fixed a bug where it was possible to trigger Shopkeeper with orbs passively rotating around player. [*] [Curses] Fixed a bug where the curse text was sometimes not displaying after getting cursed. [/list] Make sure to check out our official [url=https://discord.com/invite/nS6FvfzhJv]Discord server[/url] to discuss anything you want and give your suggestions! [url=https://discord.com/invite/nS6FvfzhJv]https://discord.com/invite/nS6FvfzhJv[/url] Stay tuned for the next updates!