An Amazing Wizard is a 2D fast-paced metroidvania-inspired spell-slinging roguelike where you'll create spells. Master the magic of 7 elements. Merge 120+ unique spells in any order. Enhance your spells and melee weapons. Defeat enemies to level up and choose from 250 perks. Discover 250 artifacts.
[h1]π§ββοΈ Development Updates #21[/h1]
In the last 2 weeks we were mainly working on adding new enemies and QOL changes / bugfixes found when testing the Prologue version.
[h2]β Added:[/h2]
[list]
[*] [Spells] Added 6 new spells.
[*] [Settings] Added option to show / hide percentage values of health, mana and XP (single setting called "Percentage Values").
[*] [Bosses] Added special system to prevent stun-locking bosses with the same debuff for eternity (no longer perma-freezing the Hell Boss for example).
[*] [Enemies] Added new enemy called Necromancer.
[*] [Enemies] Added new enemy called Graveyard Keeper.
[*] [Enemies] Level 1 and 2 minibosses now spawn as normal enemies inside the Void (until real enemies are made for it).
[*] [Bestiary] Added 20+ missing bestiary rewards (all current entries now have their rewards finished).
[*] [Traps] Environment traps now can spawn inside The Void on all difficulty levels.
[*] [Traps] Amount of environment traps is now based on the difficulty level.
[*] [Resolutions] Added resolutions 2560 x 1440 and 3440 x 1440.
[*] [Resolutions] Default resolution is now based on your display resolution.
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[h2]π Changed:[/h2]
[list]
[*] [Meta Progression] It's now possible to unlock up to 2 => 4 upgrades for each elemental Astral Forge.
[*] [Enemies] Slimes now spawn more mini slimes based on their level.
[*] [Enemies] Buffed all bosses damage.
[*] [Enemies] Buffed experience points gained after killing bosses.
[/list]
[h2]βοΈ Fixed:[/h2]
[list]
[*] [Enemies] Fixed a bug where some enemies were not showing exclamation mark before attacking.
[*] [Enemies] Fixed a bug where some enemies were not loading correctly. Old friend, the Spaghetti Monster strikes again.
[*] [Audio] Fixed a bug where some sounds were not always played after playing for too long.
[*] [Audio] Fixed a bug where some environment sounds were not playing when player was near them.
[*] [Death] Fixed a bug where if you clicked outside the game window while dying then the game would remain freezed forever.
[*] [Settings] Made changing sliders value in the settings less annoying (by removing constant drag sound when the value was changed).
[*] [End Screen] Fixed a bug where level up notification was displayed on top of end game screen.
[*] [UI] Fixed a bug where it was impossible to navigate UI with DPad.
[*] [Environment] Fixed a bug where destructive elements and enemies could spawn loot multiple times if they were attacked by multiple spells in the same frame.
[*] [Time] Fixed a bug where the time was elapsing when in the Astral World and Interlevel.
[/list]
[h2]β Removed:[/h2]
[list]
[*] [Enemies] Removed all temporary minibosses.
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Make sure to check out our official [url=https://discord.com/invite/nS6FvfzhJv]Discord Server[/url] to discuss anything you want and give your suggestions!
[url=https://discord.com/invite/nS6FvfzhJv]https://discord.com/invite/nS6FvfzhJv[/url]
Stay tuned for the next updates!