Development - Crafting and building

One Last Day

[Alpha] Explore, hunt, be hunted, kill, destroy, build... Fight in a colorful, devastated world that everyone is trying to take for themselves. Do it yours, but remember your main goal at the start of the day; try to survive one last day.

Hey! The development state of the first stage has reached a phase where it slows down a bit but for a good reason. It's time to add content and finish some art! The code for the foundations stage is done, but now there's an huge lack of content. Time to add more materials, clothes, a few enemies and weapons / tools. It will take some time to design, model and texture all of them. [img]{STEAM_CLAN_IMAGE}/8604501/6bce896c6ecab5a1fb6728f014d74823764a60b6.png[/img] At some point in the following couple months the experimental build will be accesible for everyone who wish to test it, but beware of this lack of content at first! Today let's talk a bit about the design of One Last Day and what's about to change. [h1]Crafting[/h1] This is a heavy part of every survival game and in One Last Day I was doing it wrong. Crafting has been simplified but there's more depth now, let me explain. Before, to craft something, you needed to discover every recipe by mixing ingredients, which may sound fun but it was frustrating when there was no guide or any hint about which ingredients you need and what you can craft. Now you'll know a few basic recipes, no need to mix. You'll be able to find new recipes tho, but they will added once you learn them, no need to "investigate blindly". Also, no need to drag the materials into the empty slots, the recipe will tell you which materials you have and which ones you need. And the best part is that now crafting has been separated. There's the basic crafting, where you can craft anywhere, at any moment, very basic recipes with up to 3 materials withing your equipment panel, made easy and fast. [img]{STEAM_CLAN_IMAGE}/8604501/59637eed4f5af336bddbc363f940dc286dde5c6f.png[/img] And then there are workbenches you can place at your base and craft more advanced stuff with up to 6 materials. Also made easy, but eventually workbenches will get a bit complicated. [img]{STEAM_CLAN_IMAGE}/8604501/7cbcc81d8a14d7fae9ae56ba55face78707a307f.png[/img] [h1]Base building[/h1] Yeah, why should I return to my base if I have no reason to do so? Now, with the workbenches, you'll want to have a place where you can craft and store all your stuff. Storage has also changed, now you can place different storage containers with different capacity. Boxes are finally useful! [img]{STEAM_CLAN_IMAGE}/8604501/7d90f8d3de357712fb5daa41eff693cae5546a7d.png[/img] Also, something that I wasn't planning to finish for this stage but I already made is base decoration. You can change (paint, or wall paper) walls and place furniture, since now every voxel has now extended functionallity. A voxel can be now just decorative or have further properties. Not many decorative elements are done yet , but it's time to do them! Also, stairs and ramps... yeah I know, it was about time. [img]{STEAM_CLAN_IMAGE}/8604501/540f2723ddbd457ae93b1c705667e04f4698a757.png[/img] [h1]About the future[/h1] And what about the future? One Last Day is a game about a world which many years ago came to a end. You are a settler sent from somewhere to recover part of the world and send resources to your home. Your final goal is to collect enough resources to be able to go back to your home... or maybe not? You'll need to focus on improve your base, collect valuables and grow. Eventually you will be able to automatize production and collection so you can focus in exploring new areas. That's it for now! Time to get back to work and add content to the first stage.