[u][h2]18 YEARS OLD!![/h2][/u]
Today marks the 18th Anniversary of [b]The Fancy Pants Adventure: World 1[/b] originally being released on browsers!! Come hang out in the [url=https://discord.gg/NujPav6]official Discord[/url] if you want to share in the fun and nostalgia with other Fancy Pants fans!
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Today also kicks off the [b]Steam Spring Sale[/b]! Unfortunately the Classic Pack is on a post-launch discount "cooldown", so it remains at full price. However, Super Fancy Pants IS on sale this week, with [u]extra 20% off BOTH games[/u] in the [url=https://store.steampowered.com/bundle/22346/The_Complete_Fancy_Pants_Adventures/][b]Complete Fancy Pants Adventures[/b][/url] bundle!
https://store.steampowered.com/bundle/22346/The_Complete_Fancy_Pants_Adventures/
[u][h2]UPDATE[/h2][/u]
Brad is on a major bug squashing blitz. Hopefully once the worst of those remaining are cleared up, development can enter a nice balanced state - equally crossing off minor bugs, while polishing up and [url=https://store.steampowered.com/news/app/1668460/view/4159708130886507352]further enhancing World 3[/url]!
[h3]PERFORMANCE[/h3]
The Classic Pack includes 3 different game engines, all needing to talk to one another. The engines are mismatches in handling the "Quality" settings, which was absolutely [i]tanking[/i] performance for some users!
While this patch should see large improvements to performance overall, we've only been able to tested on a limited number of machines. If you do experience obvious performance issues after this update, please let us know, and try to include the following:
[list][*] In what World(s) you felt any struggle?
[*] Are playing windowed/fullscreen?
[*] Have you tried toying with Quality settings?
[*] Including your computer specs couldn't hurt![/list]
[h3]FIXES[/h3]
-LOTS done to the royal bathtub. This area was prone to causing all sorts of bugs, and a few crashes. PLEASE let us know if the crashing persists!!
-Cleaned up "phantom" Squiggles
[h3]UPCOMING[/h3]
Brad is also working on memory usage in World 3. This will be a stepping stone towards 60fps support. But even before then, this work should also make a difference in performance!
For anyone who is interested in a peek at the sort of work Brad has to do to get these things working:
[quote=Brad Borne]Next refactoring of World 3 should probably be the selecting caching system, especially if we want to up the res on W3, would bring memory usage down a ton and is probably the simplest change to make, can prioritize levels that take up more memory[/quote]
I [u]cannot overstate[/u] how much more complex bringing World 3 up to 60fps will be than it was for World's 1 and 2. Please bear with us! (I say us. I'm just here for support. It will all come down to Brad and some playtesters!!)
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Thank you all for the support!!
Stay Fancy