Carth is a survival rpg set in a ravaged open world. You will need to explore, build, and fight to thrive. Gain extraordinary skills as you take on an incredible evil. Join together or go at it alone as you attempt to survive Carth.
This update brings utilization of many more of the skills in game with behind the scenes rolls. We are excited now that harvesting, mining, wood cutting and other skills are actually being used. Random rolls taking into account the players correct skills will result in better loot drops. Luck skill has been brought into consideration around the game and more will come as we continue development. We also tackled many small bugs that the community reported. We hope you all have a great Halloween and end of fall season. Thank you all as always.
[b]What does this Patch Bring?[/b]
~Major overhaul in skills utilization
~Correctly using specific skills in situations
~Behind the scenes rolls taking into account specific skills
~Fixed dozens of dialogue issues
~Fixed 5 broken quest lines
~Began to address issues with gear upon reload
~New enemy spawners
~100's of new GPU rocks placed around sea, beaches, and Clincolt Mountains
~Began work of Tha'in Forest Biome
~Began work of Clincolt Mountains Biome
~Continued optimization of main map and mesh combining
~New paths places around Tha
~Map Work
[b]Carth 0.1.7c[/b]
[b]What are we planning next?[/b]
Polishing and Quality of Life enchantments are also at the top of our list. Mercs shall be coming back to Carth soon. Medical system shall come near the beginning of the year. Thank you all for the support this past 5 months. If you run into issues please report them to us so we can get them addressed. Only actual reported bugs take precedent so if you find something please reach out on the [url=https://discord.gg/48u2kEz5DP]Official Discord Community With Bug Reporting Forum[/url] .