Carth is a survival rpg set in a ravaged open world. You will need to explore, build, and fight to thrive. Gain extraordinary skills as you take on an incredible evil. Join together or go at it alone as you attempt to survive Carth.
This patch brings some new features to Carth. Bringing our interactions all in line (no pun intended) into a forward ray cast to center of screen. So no more odd invisible triggers around npcs, or stash crates. We are happy with the progress and the new performance gains this update brings. Thank you all for the continued support of Carth and us as the developers. Lets see what 0.1.4c brings to the table.
[b]What does this Patch Bring?[/b]
[b]
Carth 0.1.4c[/b]
~Fixed bug that added health whenever using a stat point
~Fixed bug that added health whenever using a skill point
~Fixed bug when full map opened player could still move around
~Fixed bug pressing certain keys with mini map and full map caused camera issue
~Added ability to pan in full map mode
~Added ability to zoom in full map mode
~Fixed Completed Quests removed from Quest Journal UI
~Fixed bug where Quest Journal would not Show quests
~Fixed Full map zoom axis being backwards
~Fixed Full map zoom and pan speed issues
~Fixed bug when freeze camera called would allow zoom to be changed
~Fixed issue when gaining health multiple pop ups shown
~Fixed bug where some talents taken in game not given immediately once chosen
~Fixed bug where if assigned stats in creation, but changed tab could not reduce those chosen
~UI Work
~Start scene visual changes
~Post Processing Changes
~Fixed Valeda Beauty showing +2 but giving 4 charisma
~Fixed small dialogue bugs and issues
~Fixed Altered class giving incorrect item option at level 4
~Added Tools and Nails to Workbench Prefab
~Increased Visual quality of some blurred textures and materials
~Major CPU optimizations from change of NPC interaction
~Changed NPC interactions to work like harvest and looting
~No more triggers, but ray cast to center of screen
~Changed Stash Crate Interactions to also work like harvest, looting, and NPCS
~Fixed bug that was increasing stats boost given by traits by changing creation tabs
~Added left side UI pop up of received items from quests or dialogues
~Fixed bug where quests would not be shown correctly going to quest tab in inventory the first time
~New Enemy Spawners
~Small bug fixes posted in the Discord Forum
~Added Highlight indicators to NPCS for dialogue interactions
~Fixed Dragon Scales Trait not giving bonus armour in game