Carth is a survival rpg set in a ravaged open world. You will need to explore, build, and fight to thrive. Gain extraordinary skills as you take on an incredible evil. Join together or go at it alone as you attempt to survive Carth.
We again made some major tweaks and improvements to the world of Carth. Lighting, depth, shadows, clouds, visual Lut intensity all coming together and bringing a better feel to the game (especially to those whom are just starting). Carth has different areas throughout the maps that the Post Processing and visuals change leaning into the darkness and quiet of a cave, the gloom of a swamp, or a bit brighter skies in your intro. We hope you all enjoy the new updates and the work we are putting into the game. Thank you all for the support, bug reports, and feedback. Being just two developers we really rely on the community a lot.
[b]What does this Patch Bring?[/b]
[b]Carth 0.1.6b[/b]
~Post Processing Changes
~Visual Cloud changes
~Lighting Changes
~Time of Day for game start changes
~World position latitude and longitude changes
~Date game starts changes (Closer to summer but still fall)
~New Quests
~Fixed bug with dirt mounds being twice the size of dirt mound build able preview
~Fixed dialogue issues
~Fixed quests missing correct references causing unable to finish
~Map Work
~New enemy spawners (Wolfingan Area)
~New Animal spawners (Wolfingan Area)
~Fixed bug giving altered class more starting items than they should have
~Changes to shadow quality and thickness
~Changed overaul temperature post fx (more blue tints than red)
~Changed overaul lighting from sun (brighter than it was)