Carth 0.1.5b Farming and Doors Update

Carth

Carth is a survival rpg set in a ravaged open world. You will need to explore, build, and fight to thrive. Gain extraordinary skills as you take on an incredible evil. Join together or go at it alone as you attempt to survive Carth.

We are excited for our first update since Summer Sale! We want to welcome the hundreds of new players that picked the game up during summer sale. This update addresses some reported bugs, normal game development, game polishing, but most important some new features! 0.1.5b brings with it build able doors. Two types that can be learned through the carpentry talent, or acquired blueprints found in the world. Last, but certainly not least, we now have Farming. This is the first iteration and will be continuously expanded upon as we move forward. Every player know how to create dirt mounds, which then can be interacted with, and if seeds on the player you may plant a seed. The plants will go through 4 stages of growth before being able to harvest. Plants will all have different needs that you shall need to take care of for the best harvest. In time we will expand more into this by adding compost, tools, and a farming skill that will be taken into account (perhaps even homesteading talent tree). We are really excited and without wasting you time Carthians lets take a look at the list below. [b]What does this Patch Bring?[/b] [b]Carth 0.1.5b[/b] ~First iteration of Farming System ~4 stages of plant life cycle ~Plant water needs ~Plant weeding needs ~Known Recipe for Dirt Mounds added (used to plant seeds) ~Added Corn and Corn Seeds ~Added Oats and Oat Seeds ~Added Oat Seed crafting recipe ~Added Corn Seed crafting recipe ~Interaction farming system implemented (First iteration) ~New Quests ~Fixed collider issues with certain prefabs ~Added New Crafting Recipes ~Added two new build able Doors ~Added Door mechanism and animations ~Added Blend shape alterations determined by race choice ~Continued UI Work ~Adjustments with UI ~Post FX tweaks and enhancements ~Texture changes for visual fidelity ~Fixed bug with Talent Points not being used when received after character creation ~New Loot Drops ~Added more items to previous established loot drops ~New items for sale for certain merchants ~New recipes learned from certain talents ~Map Work