Carth is a survival rpg set in a ravaged open world. You will need to explore, build, and fight to thrive. Gain extraordinary skills as you take on an incredible evil. Join together or go at it alone as you attempt to survive Carth.
This patch dealt with some really needed fixes, and updates. Thank you all for the support and hope you can enjoy Carth even more after this update!
[b]What does this Patch Bring?[/b]
[b]Carth 0.1.4b[/b]
~Fixed 4 Heavy armour sets that were not working with pear Figure Blend shape
(Would not morph and show TOO MUCH player skin when clipped)
~Fixed Missing colliders in map
~Fixed Foundations not allowing players to build objects on top of them
~Fixed Workbench only having stack of 5
~Fixed Alchemy Workbench only having stack of 5
~Fixed Dozens of Build able objects having issues with new dismantle feature
~Fixed foundations having underside textures
~Added New decoration build able slots to walls inside and out
~Fixed issue with dirt foundation slowing player movement when on them
~Fixed stable boy dialogue bug
~Removed Stash UI and Stashes from Horses (Temp, until the networking works)
~Fixed Zombies sometimes stuck in falling animation
~Fixed Troll sometimes stuck in falling animation
~Fixed Wendigo sometimes stuck in falling animation
~Fixed Tutorial Go To Mayor Never becoming successful
(Just speak to mayor about tutorial when first approaching and should success)
~Fixed issues with Log Walls not lining up with another if stacked
~Adjust both Dirt and normal foundations to be similar in size
~Fixed issue with Large Stone Wall not snapping correctly
~Added Decoration Snap Points To:
Log Cabin
Stone Cabin
Small Palisade
Medium palisade
Large Palisade
Large Stone Wall
Thatched Covering
~Fixed Wooden Roof not being able to build on
~Fixed Wooden Roof unable to be dismantled