3.83 March Patch Notes + Hotfix

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Community Announcements
Ahoy lads, a new patch will be pushed today. It will contain some balance changes to bring the side arms in line and some needed bug fixes. EDIT:

March 28th HOTFIX

  • Fixed an exploit where you could instantly release grapples
  • Fixed a bug where some hits of dagger and rapier would not register
  • Healing and repairing progress bar resetting when sprinting

March 27th HOTFIX

  • Fixed a bug with cannon ramming/firing not working
  • Standard pistol damage increased to 80 from 50
  • Standard pistol now has 100% chance to bleed from 0%
  • Standard pistol now has 30% bleed rate increase over default
  • Annely revolver now has 100% chance to bleed from 20%
  • Annely revolver now has 30% bleed rate increase over default
  • Matchlock revolver now has 0% chance to bleed from 100%
  • Short pistol now has 100% chance to bleed from 75%

March 26th Patch notes

  • Short pistol fixed to 100dmg within 3 meters, 50dmg further
  • Short pistol reload time increased by 2 seconds
  • Annley now has 20% chance to bleed per shot from 0%
  • Annley now increased bleed rate of 50% from 0%
  • Annley reload anim sped up by 150%
  • Annley shoot anim sped up by 150%
  • Matchlock revolver now 100% chance to bleed from 0%
  • Axe swing speed increased by 20%
  • Standard pistol reduced to 50dmg per shot

  • Fixed bug where demasted large ships to respawn demasted
  • Fixed bug where crew sometimes spawned in ocean after their ship had sunk
  • Fixed bug where Galleon top mast's to be unclimbable
  • Fixed bug where changing teams caused damaged ship status UI to stick
  • Fixed bug where changing teams caused grappled ship status UI to stick
  • Fixed bug where undamaged ships would have calm ocean clip through the deck
  • Fixed bug where Win Screen would not display correct CTB team win info
  • Made hitting meleeing legs through rigging more responsive

  • Added SFX to indicate cannon turning
  • Raised ship info to not obscure captain view while sailing
  • Joining while win screen up now has a wait timer for next round
  • Added the final section of boarding to the ingame tutorial
Weapon balance is not final, we will continue to tweak these. We definitely have some more bugs and polishing to do before we release the game. We are also going to be actively looking into the siege overhaul and two new island maps before our 4.0 Release. See you on the seas! Tyler & Dakota