0.2.21 - Fixes & Quality of Life (Geometrics Alpha)

Hi all, Some fixes and quality of life features for the 0.2 alpha branch. [img]{STEAM_CLAN_IMAGE}/40992535/d3987dbd1af5d3e89278c8b07e45bc608fb55289.png[/img] [h2]Additions[/h2][list] [*] Paint job tint editing now supports HSV and hex. [*] Pressing delete will now delete all selected objects (including mirrors, if symmetry is enabled). [/list] [h2]Fixes[/h2][list] [*] Addon structures are now mirrored correctly. You can no longer edit the mirrored copy. This shouldn't break any existing structures. [*] Fixed powertrain parts being able to be selected through other objects if a powertrain part is currently selected. [*] Fixed powertrain parts being selected if they're under the cursor when selecting the tracks. [*] Fixed turrets not aiming correctly when rotated. [*] Fixed northern map border being too far out. [*] Fixed Dunes track trails not applying in certain areas. [*] Fixed paintjob editing GUI not appearing if switching to the paint tab with a part selected. [*] Destroying a part now recalculates part obstructions. [*] Fixed duplicating ammo racks not copying the rack size correctly. [*] Fixed rotation snap toggle hotkey not working. [*] Turret rings now provide armour. [*] Fixed plate structures not creating a plane to allow selection after deleting all edges. [*] Fixed plate structures being unselectable when 2 dimensional. [*] Fixed out of editor view offset being too low when zoomed out. [/list] [h2]Changes[/h2][list] [*] Breech loading space length reduced from 100% of total shell length to 75%. [*] Two-piece and crane loading techniques now reduce the breech loading area size. Using the largest of the projectile and propellant length, instead of the length of the entire shell. [*] Exhaust visual effects are now more transparent when idling. [*] Dirt is now more present on downward facing surfaces, cracks, and crevices. Regardless of height from the ground. [*] Disabled roadwheel wheel height changing using the positioning tool. This didn't work well due to the entire vehicle shifting with the changes. [*] Raised the hard limits on wheel array forward/height offsets to (+-)10m, with the slider limit being raised to (+-)1m. They were at (+-)0.1m before. [/list] [h3]Known issues[/h3] [list] [*] Part repositioning isn't correct on the mirrored copy when editing addon structures. [/list] [h3]File editing[/h3] [list] [*] Added a crew member speed multiplier in design save files. [/list] Continuing on with quality of life next patch. - Hamish