0.2.21 - Fixes & Quality of Life (Geometrics Alpha)

Sprocket

Carefully balance mobility, firepower and armour in a dedicated tank designer. Then uncarefully put them to the test in a series of combat scenarios progressing through the ages of the tank. Here, your limit is what you can fit inside your hull and turret while still being able to move forwards.

Hi all, Some fixes and quality of life features for the 0.2 alpha branch. [img]{STEAM_CLAN_IMAGE}/40992535/d3987dbd1af5d3e89278c8b07e45bc608fb55289.png[/img] [h2]Additions[/h2][list] [*] Paint job tint editing now supports HSV and hex. [*] Pressing delete will now delete all selected objects (including mirrors, if symmetry is enabled). [/list] [h2]Fixes[/h2][list] [*] Addon structures are now mirrored correctly. You can no longer edit the mirrored copy. This shouldn't break any existing structures. [*] Fixed powertrain parts being able to be selected through other objects if a powertrain part is currently selected. [*] Fixed powertrain parts being selected if they're under the cursor when selecting the tracks. [*] Fixed turrets not aiming correctly when rotated. [*] Fixed northern map border being too far out. [*] Fixed Dunes track trails not applying in certain areas. [*] Fixed paintjob editing GUI not appearing if switching to the paint tab with a part selected. [*] Destroying a part now recalculates part obstructions. [*] Fixed duplicating ammo racks not copying the rack size correctly. [*] Fixed rotation snap toggle hotkey not working. [*] Turret rings now provide armour. [*] Fixed plate structures not creating a plane to allow selection after deleting all edges. [*] Fixed plate structures being unselectable when 2 dimensional. [*] Fixed out of editor view offset being too low when zoomed out. [/list] [h2]Changes[/h2][list] [*] Breech loading space length reduced from 100% of total shell length to 75%. [*] Two-piece and crane loading techniques now reduce the breech loading area size. Using the largest of the projectile and propellant length, instead of the length of the entire shell. [*] Exhaust visual effects are now more transparent when idling. [*] Dirt is now more present on downward facing surfaces, cracks, and crevices. Regardless of height from the ground. [*] Disabled roadwheel wheel height changing using the positioning tool. This didn't work well due to the entire vehicle shifting with the changes. [*] Raised the hard limits on wheel array forward/height offsets to (+-)10m, with the slider limit being raised to (+-)1m. They were at (+-)0.1m before. [/list] [h3]Known issues[/h3] [list] [*] Part repositioning isn't correct on the mirrored copy when editing addon structures. [/list] [h3]File editing[/h3] [list] [*] Added a crew member speed multiplier in design save files. [/list] Continuing on with quality of life next patch. - Hamish