0.2.14 - Mantlets (Geometrics Alpha)

Sprocket

Carefully balance mobility, firepower and armour in a dedicated tank designer. Then uncarefully put them to the test in a series of combat scenarios progressing through the ages of the tank. Here, your limit is what you can fit inside your hull and turret while still being able to move forwards.

Hi all, This one reintroduces the missing mantlets and switches off part obstruction by armour and the turret basket. Parts now "punch holes" through armour plates instead of being obstructed, with projectiles ignoring any armour overlapped by a part. The overlapped armour will still add to vehicle mass. This removes the need to have holes beneath turrets and cupolas, though it'll save weight if you do make them. After this change I noticed myself getting lost in building tanks when I should've been working - something I had subconsciously stopped doing in 0.2. This patch is for the alpha branch, you'll need to opt-in to play it: [img]{STEAM_CLAN_IMAGE}/40992535/d3987dbd1af5d3e89278c8b07e45bc608fb55289.png[/img] [h3]Reimplemented parts:[/h3] [list] [*] Circular Mantlet [*] M10 Mantlet [*] Pz38t Mantlet [*] Matilda II Mantlet [*] Chi-He Mantlet [*] Panther Mantlet [*] Sherman Mantlet [*] PzII Mantlet [*] SU85 Mantlet [*] T34-76 Mantlet [/list] The internal mantlet has been reimplemented as an isolated trunnion, renamed to "Blank Mantlet". You can then attach plate structures directly to the trunnion to build your own mantlet. [h2]Fixes[/h2] [list] [*] Fixed laying drive edit UI not opening if nothing is placed on its mantlet. [*] Trunnions now scale with their mantlet. [*] Fixed the damage model calculating armour effective thickness using a radian value instead of a degree value. This resulted in sloped armour behaving similarly to flat armour, with ricochets being less common than they should have been. [*] Fixed the torque multiplier introduced in 0.2.13 being set to elevation x100 and azimuth x0 on newly created laying drives, causing azimuth to stop working. [*] Fixed laying drives and turrets continuing to receive torque after their gun layers have been knocked out. [*] Fixed aim lock causing turrets to rapidly jump at framerates higher than 100. [*] Fixed laying drives and turrets continuing to aim while their controlling crewmember is doing other tasks. [/list] [h2]Changes[/h2] [list] [*] Disabled part obstruction by armour and the turret basket. [*] Mantlets now provide armour. [*] Enabled placement directly on trunnions. [*] Allowed the mantlet to be selected by selecting the trunnions. [*] Cannon rotation areas are no longer obstructed by the hull or other turrets. Allowing you to place turrets without building a hole first. [*] Disabled generated hull automatic hole generation. [/list] HVS suspension next, with the new riveting system to follow. - Hamish