0.2.10 - Asset Loading Rework (Geometrics Alpha)

Sprocket

Carefully balance mobility, firepower and armour in a dedicated tank designer. Then uncarefully put them to the test in a series of combat scenarios progressing through the ages of the tank. Here, your limit is what you can fit inside your hull and turret while still being able to move forwards.

Hi all, Looked into the part loading issue introduced in 0.2.8 on the alpha branch, and it ran deeper than expected. The whole loading system has been revised in 0.2.10, fixing the part loading issue and cleaning things up on my end. The only thing you'll notice (aside from fixes) is that the part model switches no longer flicker (changing wheels, belt segments, etc). They'll fully load in the selected model, switch to it, then unload the old one. This instead of the old approach of being hidden, unloading the current model, loading the new one and then being unhidden. Reintroducing some missing 0.127 parts next week. - Hamish