Carefully balance mobility, firepower and armour in a dedicated tank designer. Then uncarefully put them to the test in a series of combat scenarios progressing through the ages of the tank. Here, your limit is what you can fit inside your hull and turret while still being able to move forwards.
Hi all,
This patch reimplements eras to the 0.2 alpha branch.
[h2]Changes[/h2]
[list]
[*] Reimplemented eras.
[*] WWI now has a fixed suspension arm length of 50mm.
[*] Parts can now have an invention date, limiting them to certain time periods.
[*] HVSS can no longer be used in WWI.
[*] Scenarios (when they're back) now let you switch the editor to any of the time periods [i]before [/i]the scenario's time period.
[*] Added 2 decimal places to suspension damping %.
[/list]
[h3]Modding[/h3]
Editor limits and many default blueprint values are now loaded from external files under
"Sprocket_Data\Streaming Assets\Technology\...".
These files, loaded in on launch, will override properties of other files of the same type with an earlier date. This is done for all technologies up until the current date in the editor.
[img]{STEAM_CLAN_IMAGE}/40992535/7433c7bd0e03558c90803af5829042a088ae0c0f.png[/img]
Era boundaries are defined in files under "Sprocket_Data\Streaming Assets\Eras\...".
These show up in the editor if "playable" is set to true.
[img]{STEAM_CLAN_IMAGE}/40992535/b1e367121dae1150060f9c929c9fdbf43e6b9de1.png[/img]
The mass boundaries are used for determining which enemies to spawn in scenarios.
Combined, you can now modify existing eras with different limits or create entirely new ones.
Starting work on 0.2 backwards compatibility now.
[h3]Backwards compatibility expectations[/h3]
0.127 designs wont be perfectly convertible to 0.2.
Here are the perfect conversion [b][i]goals[/i][/b]:
[list]
[*] Hull/turret shapes and locations
[*] Paint and decals
[*] Attached parts
[*] Cannons
[*] Engine setups
[*] Transmission setups
[*] Track setups
[/list]
These will be lost/require manual updating:
[list]
[*] Crew positioning
[*] Crew role assignment
[*] Fuel tanks
[*] Powertrain positioning
[*] Rivets
[/list]
Scenarios following that.
- Hamish