0.2.11 - Spare Tracks (Geometrics Alpha)

Sprocket

Carefully balance mobility, firepower and armour in a dedicated tank designer. Then uncarefully put them to the test in a series of combat scenarios progressing through the ages of the tank. Here, your limit is what you can fit inside your hull and turret while still being able to move forwards.

Hi all, Spare tracks back on the alpha branch with this one. [h2]Fixes[/h2] [list] [*] Fixed undo/redo for blueprint switches (Such as ammo rack stored shell size and cannon blueprint selection). [*] Changing a cannon's blueprint now correctly updates the info on which ammo racks supply it. [*] Fixed general unpredictability of cannon editing after blueprint switches or duplications. [*] Fixed changes to cannons not reflecting their behaviour after exiting the editor. ([url=https://github.com/Muushy/Sprocket-Feedback/issues/592]More[/url]) [*] Fixed the penetration displayed in the editor being calculated using the mass of the entire shell, propellant included. Causing cannon penetration to behave differently in game than expected. ([url=https://github.com/Muushy/Sprocket-Feedback/issues/496]More[/url]) [/list] [h2]Changes[/h2] [list] [*] Part duplication now copies by default, instead of instancing. Addon structures still instance for now. [/list] - Hamish