Rhodesia 1972 is the story of the isolated white rule in Rhodesia, trying to establish a stable and lasting state against the black rebels supported by Communist powers.
The Rebels will try to unbalance the white population's morale by infiltrating as many fighters group inside the borders as possible.
The Rhodesian forces will have to repel them and hold their morale till the elections of 1979.
Rhodesia 1972 lasts 18 turns each representing about 6 months between end of 1972 and early 1980. One player is the white settlers ruling Rhodesia, diplomatically isolated. The other has the various rebel groups, such as the ZANLA supported by Mao and the ZIPRA backed by the USSR.
- Forces are asymmetrical, as even if the Rhodesian are few in numbers, they are the only ones to have an air force and their special units are excellent.
- The Rebels are quite numerous and all around Rhodesia, extending the number of front lines, but their power is rather limited.
The population morale level is essential as if it falls too low, the Rhodesian player loses the game.
The game event cards allow full replay ability thanks to the numerous various situations that their create on the diplomatic, military, political or economical fields.
Estimated Playtime: 2h00
Favored Side: none
Hardest to Play: none.