Franche-Comté 1636 takes place during the so-called Ten Years’ war, in the Modern era. The Franche-Comté player has to repel the French and Weimarian assaults by defending strategic places. This scenario allows Francs-Comtois to win by a diplomatic victory later in the game, via a peace treaty. In the meantime the Kingdom of France has to prevent this outcome happening and has to defeat the opponent as quickly as possible…
Franche-Comté 1636, which is part of the global Thirty Years’ war, is played in 24 turns, each representing two months, between Spring 1636 and Winter 1644. Opposing forces are quite different:
- The Francs-Comtois (Spanish Monarchy) try to repel the French and Weimarian armies as best as they could with limited strength. Naturally their determination and their knowledge of the land will be all assets to lead the troops to victory.
- The Kingdom of France, assisted by the Saxe-Weimar troops, has higher strength, allowing it to overwhelm the enemy and to besiege many cities. However they should be careful, some event, like the death of some illustrious character, could lead to a peace treaty which would ensure an opposing victory!
The game's event cards allow full replay ability thanks to the numerous various situations that they create on diplomatic, politic and military fields.
Estimated Playtime: 2h00.
Favoured Side: none.
Hardest to Play: Franche-Comté.