Sepoy 1857 accounts for the great Indian Mutiny, a major uprising in India in 1857–58 against the rule of the British East India Company, which functioned as a sovereign power on behalf of the British Crown. The rebellion began on 10 May 1857 in the form of a mutiny of sepoys of the Company’s army in the garrison town of Meerut, 40 mi (64 km) northeast of Delhi.
It then erupted into other mutinies and civilian rebellions chiefly in the upper Gangetic plain and central India, though incidents of revolt also occurred farther north and east. The rebellion posed a considerable threat to British power in that region,and was contained only with the rebels’ defeat in Gwalior on 20 June 1858.
The game lasts 50 turns (between 10th May 1857 and 30th June 1858), each turn being the equivalent of 1 week.
The British player always plays first, followed by the Sepoy player
The British objective consists in eradicating the rebels and taking control of all the original locations in India. The Sepoy player wins by holding his opponent in check till the end of the game without being totally defeated.
- The British have many units but spread all over the map and initially mostly immobile, and will need time to cope with various rebels groups.
- Their opponent, the revolted Sepoys, has lots of troops early on but can’t so easily replace them if defeated too early. It must trade space for time, as victory comes with survival.
The game event cards allow full replay ability thanks to the numerous various situations that their create on the diplomatic, military, political or economical fields.
Average Duration: 8h+
Favored Side: None
Most Difficult Side to Play: British